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Mouse controls are an important accessibility feature that I'll remember to retain even after this stops being an RPGMaker game.

I apologize for getting your name correct incorrectly!  I'll fix it in the upload tonight.

(+1)

New thoughts, from the POV of someone who knows Valor well:
1) Later versions *absolutely* need a more detailed tutorial or set of them.
2) While the two make absolute sense IC'ly and is called out, I feel like two of the party having the Compulsion flaw feels off gameplay-wise - it breaks the combat flow significantly. A clear marker that they need to act or lose Valor would also be desirable.
3) Deedee best girl for sure!

1: Agreed.  This suffers from being a proof of concept and I intended to have a tutorial later in this, but we ran out of time.

2: I'll see about replacing it on Hikaru.  We tried to implement glowing/pulsing menu items but couldn't make it work yet; but we will add this going forward.

3: She's doing her best.

(1 edit)

A new version that fixes a softlock, and introduces a tutorial, is up!  I also took your advice and removed Ace's Compulsion, replacing it with Uncoordinated (for those who don't speak valor, she has an Evasion debuff). https://taliaellib.itch.io/isekaionline-beta-test-blues-mfgj-summer-2020-edition/devlog/165360/version-120-the-glory-of-scherzo