Mouse controls are an important accessibility feature that I'll remember to retain even after this stops being an RPGMaker game.
I apologize for getting your name correct incorrectly! I'll fix it in the upload tonight.
New thoughts, from the POV of someone who knows Valor well:
1) Later versions *absolutely* need a more detailed tutorial or set of them.
2) While the two make absolute sense IC'ly and is called out, I feel like two of the party having the Compulsion flaw feels off gameplay-wise - it breaks the combat flow significantly. A clear marker that they need to act or lose Valor would also be desirable.
3) Deedee best girl for sure!
1: Agreed. This suffers from being a proof of concept and I intended to have a tutorial later in this, but we ran out of time.
2: I'll see about replacing it on Hikaru. We tried to implement glowing/pulsing menu items but couldn't make it work yet; but we will add this going forward.
3: She's doing her best.
A new version that fixes a softlock, and introduces a tutorial, is up! I also took your advice and removed Ace's Compulsion, replacing it with Uncoordinated (for those who don't speak valor, she has an Evasion debuff). https://taliaellib.itch.io/isekaionline-beta-test-blues-mfgj-summer-2020-edition/devlog/165360/version-120-the-glory-of-scherzo