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(+1)

One new bug: My Patron name is NekoIncardine, not NekoIncarNAdine. You got the word it's based off of right, actually, but my name's a bit shorter because I screwed it up when I was 12 and rolled with it forever :V


Overall, a very flavorful prototype that gets a fair bit communicated fast. I hope that mouse controls persist into future versions, as that is one of the stronger points of newer versions of RPGMaker!

Mouse controls are an important accessibility feature that I'll remember to retain even after this stops being an RPGMaker game.

I apologize for getting your name correct incorrectly!  I'll fix it in the upload tonight.

(+1)

New thoughts, from the POV of someone who knows Valor well:
1) Later versions *absolutely* need a more detailed tutorial or set of them.
2) While the two make absolute sense IC'ly and is called out, I feel like two of the party having the Compulsion flaw feels off gameplay-wise - it breaks the combat flow significantly. A clear marker that they need to act or lose Valor would also be desirable.
3) Deedee best girl for sure!

1: Agreed.  This suffers from being a proof of concept and I intended to have a tutorial later in this, but we ran out of time.

2: I'll see about replacing it on Hikaru.  We tried to implement glowing/pulsing menu items but couldn't make it work yet; but we will add this going forward.

3: She's doing her best.

(1 edit)

A new version that fixes a softlock, and introduces a tutorial, is up!  I also took your advice and removed Ace's Compulsion, replacing it with Uncoordinated (for those who don't speak valor, she has an Evasion debuff). https://taliaellib.itch.io/isekaionline-beta-test-blues-mfgj-summer-2020-edition/devlog/165360/version-120-the-glory-of-scherzo