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(+1)

I've been a fan since the Jam version.
Having played the current version 0.31 from the previous version, I'm astounded at the transformation of the game's purpose into a system that is more geared towards completion!
I like terraforming games like Sim-Earth where you can make lush, green, life inhabitable from barren land.

I've played through the entire MAP. The only change seemed to be in how efficiently you can produce in a small area of land, as what you can do with these things remains the same on every map. If you plan to add new MAPs, I'm hoping for ideas that will change the play style, such as environments with limited natural energy available.

I am reporting a bug that disrupts the game balance.
Keys 1-3 are convenient shortcuts to each tier facility selection, and this operation can be used in any development stage.
The image shows a rocket silo built and rained on, which is now environment complete.


Ah thanks for pointing that out. Also I'm glad you enjoyed it! And we have some ideas for different maps :)