Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Hi KidChaos!

This was a pretty fun and good start to a game in the genre, Overload is a bit of an understatement with these games, especially with the disco floor you have going and my colorblindness! I appreciate that you have the feature to be able to change colors, as a reminder, I recommended having the ability to disable or lock certain colors so it doesn't become an issue between levels.

Music and sfx were pretty good, my audience enjoyed the music and cheered when it came back on after I forgot to switch it between the browser and downloaded version! If anything, add more music like what you have to keep everything fresh, especially when the battles get longer!

For the gameplay, this was pretty fun, I won't talk too much about the changes and updates you are making towards the game already since that's already in progress but I do want to leave some comments about what would keep me coming back to your game, especially with a lot of competition in the genre. For the most part, I see similar games even in free platforms like Roblox where I watch my kids play and I think they'd definitely do better on mobile or tablet for things like this since sitting at a PC is something they are still getting used to but kids all jump on mobile devices quite early on.

With the floor falling, and some pits around the stage, you have the framework for some really fun gameplay and mapping. It didn't occur to me while I was playing because I was in the thick of things but having stages where it feels like you are dealing with obstacles would be something I feel would set this game apart from others which tend to be big open fields with masses of enemies. Also, it's a great opportunity for satisfying and fun weapon types, I imagine like a grapple to pull the monsters into a pit you are standing behind. (not sure if that's viable though haha). Other weapons that throw and knock around the enemies would be fun too but all of which are risky because of the coin and energy drops falling off the stage. So much potential and lots of fun with this early concept.

Definitely focus on the core game first but I think some kind of multiplayer and some "skins" would make this very amusing for a lot of people, especially kids who would play things simply to unlock and have a good laugh with their friends. I can picture my son requesting the blocks be dinosaurs and my eldest daughter wanting to see a bunch of ducks waddling at you lol. This can all come later, of course.

I think most of everything else was something you already mentioned that you had in the works, so I'll leave that for now. Looking forward to playing more! Keep me in mind when you have updates!

Thank you for the Jam and for the fun game! My daughter and I enjoyed it!

Regards,

- Glim GlimMusic.com

Thanks a lot Glim for the feedback and the suggestions.

I'll be revamping the Settings menu soon so I'll add the color disabling feature then. And proper accessibility features ofcourse.

Regarding the music, I'm planning to add a few copyright-free music and more of original soundtracks, and special intense battle soundtracks for boss fights for the final release version. Not sure yet. but I might even reach out to you for some of those soundtracks.

I'm focusing on a Steam release for now, but I'll also add Steam Deck support too, so a mobile version will come soon after. On mobile though it might be a premium rather than free-to-play as I don't want to add microtransactions or ads yet.

More weapons, enemies, upgrades, skins and content is in the works. I'll also be working on making the obstacles more dynamic along with the basic stacks. Multiplayer might be a bit hard to do as I haven't tried anything like that, but I want to add a Co-op feature so I'll look into it but as a future DLC.

Finally, thanks a lot for trying out our game. It was a blast watching you and your daughter play. Cheers!