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(1 edit)

I've found some issue in console logs, but I don't know when it exactly happens:

Runtime error: [error] Variable <unknown_object>.i_id(101072, -2147483648) not set before reading it.
 called from vm:field_on_field_set (line 13064)
 called from game:anon_gml_thread_gml_GlobalScript_GMLive_396240_gml_thread_gml_GlobalScript_GMLive (line 11248) -                     var l_ar1 = vm_v2_gml_thread_v2_handlers[l_act.__enumIndex__](l__gthis, l_act);
 called from game:anon_gml_program_gml_GlobalScript_GMLive_120080_gml_program_gml_GlobalScript_GMLive (line 2825) -             l_th.i_exec();
 called from game:live_call (line 10204) -                 var l_th = l_pg.i_call_v(l_scriptName, l_vals, false);
 called from game:obj_event_questionplate_Step_0 (line 3) -     if live_call() return live_result;
 called from obj_event_questionplate:Step_0[L40,c22]

On line 40 in obj_event_questionplate there is:

creator.wait_for = _cutscene;

where "creator" and "_cutscene" are variables with ID of existing objects (_cutscene is just created few lines before).

(+1)

This should be fixed in 1.0.26. If not, email me a sample project - it's a little weird now with mix of instance IDs, structs, and instance references (which are structs, but also not)

as always - fixed :)

Thanks a lot!