This game looks really really good, possibly the nicest looking Easel game I've ever seen! Original idea, multiplayer looks really fun, looks awesome! I love the intro panel, and all the mechanics, and the way it drops you straight into the action. Really great!
One thing is the game can only run at about 30fps on my computer (I'm on an Apple M1) because sadly the mid-range GPU's texture fill rate is too slow to handle all the 4K subpixels on the display. So the game stutters continually. But I remixed your game and added an option to `Main` so I could drop it down to High resolution which makes it do the 2K pixel resolution (rather than 4K subpixel resolution) and it runs beautifully smoothly at 60 fps:
Toolbar { ResolutionToggle }
I see in the code you're doing quite a lot to push it to Resolution:Max which I understand - it sounds like Easel is auto selecting the wrong resolution for you and so fair enough for you to try to mitigate that. But maybe a toggle might help players like me on lower-spec machines perhaps?
Edit: I just noticed you do have this option under the HELP menu, sorry! I've dropped the World Quality down to High and it works beautifully smoothly now!
In either case, great work! I'm going to keep playing and might have more feedback after the game jam closes.
Edit: Also think the pairing up from the storm is a cool idea, having to choose to temporarily ally yourself with an enemy, and then the way if there is an odd number of people there will always be someone trying to push people out. Very clever :)