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(+1)

Cool game, the characters were cute.

It was cool that you didn't lose when you failed the order, and then you could repeat the day if you failed the bullet hell.

The recipes started quite easy, but it ramped up, to where you couldn't just prepare so easily for the orders. My main problem with baking would be the buttons, I'm not sure if the goal was to precisely aim at them, but if that's not the case, you could switch over between baking/kitchen/customers easier by increasing their size and making them cover the corner (missed the buttons several times), also the collect bakes cones could be larger, or it would be good if you could just click on the oven or the cones themselves also (I tended to go for the cones at first).

I think the very last bullet hell was the easiest, so you could reconsider order on those.

Didn't go for the baking upgrade, since that seemed like more opportunity to have the scones get burned, (I don't know if it does but it would be good if it also increased the amount of time the scones could stay in the oven without getting burned), also when coming out of customer bullet hell battle it would be nice to have an extra second to collect the cones from the oven, since that got me a few times.

(1 edit)

Thanks for playing! It wasn't intentional that the buttons are hard to press, so I'll definitely make them bigger. I wanted to make the bullet patterns get harder with each day so that the final level would only have more difficult patterns, but I ran out of time to create them. I was actually intending for scones to get burned easier after a bullet hell battle but maybe I could add a grace period...

(+1)

They weren't hard to press, they were not easy enough to press when rushing (plus there wasn't anything else going on on the screen so no need to be overly conservative?), which you kind of want to do because there is a timer.

I was just thinking that several times I was going to collect the scones out of the oven, but got interrupted by the bullet hell, and then I think due to transitions I wasn't able to collect them in time, which I would have been otherwise. So you kind of have to make a choice on how you want the game to flow.

Making them burn easier could work, but it could also feel like double punishment, because you already have the bullet hell, but if they burn easier it means that you could start cascading, and fail all the subsequent customers. Maybe making each subsequent bullet hell harder (faster) could be a solution, in that case you want to make sure you don't fail often, while failing once doesn't mean you fail all other orders?