Yes!
And notice how conveniently the process is shown in a way that only portraits one of them putting effort into it, while disregarding any effort the other put into it. Like the contrived idea of putting an ai prompt as a search term - into image search not less, instead of an asset store that has filters for no-ai and free.
My goal was only to show that an AI user can put more effort into a game than a regular developer. And if it can be constructed either way with individual assumptions, my argument holds true: one cannot infer sloppy development by ai usage alone. Having ai in it, is not enough for a slop or low effort label.
I do not even need to bring creative effort into it, and as you pointed out, there is that aspect. And for that reason, in my opinion, some hobby developers use AI. They can't draw, but at least they can direct the AI to generate something. So it feels like creative input - and it is. It is just not the same input and skill as drawing yourself. Or the same input of searching and chosing the assets - that would be more like curation.
And all three can be done sloppily without even considering skill. Mario just uses the first asset fitting the game jam theme. Luigi copys the theme into the prompt. And Peach, the talented artist, doodles something on the proverbial napkin. Contrast to them doing the same for hours or days, till they get it right.