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(2 edits) (+1)(-1)

Found a bug, I think:

  1. Get a Ichcahuipilli for two armor
  2. Find another Ichcahuipilli for two armor
  3. Take one damage to your current Ichcahuipilli
  4. Swap out for the other Ichcahuipilli
  5. Each one will provide two armor again

Other woes that make me feel like this shouldn't be a paid game yet:

  • Music needs Aztec, Mayan, Incan influence for better immersion (I may be willing & able to create/offer music & sfx myself, actually)
  • Needs soft jumping sound of any kind for your character
  • Needs sound when you jump into or out of water
  • Needs how-to-play keyboard commands mentioned in the beginning of the game (a paid game shouldn't require you to go to its website to read how to play)
  • If multiple enemies die over the same spot, the money doesn't combine; I have to hop over the same spot repeatedly to collect each pile
  • How long does my health blessing or invulnerability last? I don't know how to tell.
  • Is there max health or not? I can't tell.
  • My biggest beef: projectile enemies can hit you while completely off-screen as long as you're in their line of sight. I don't think it'd be considered fair to make players keep hopping into a wall just to check for ranged enemies to come through every single corridor; limiting their range to #-of-tiles-the-moment-they're-visible-on-screen-minus-one (or two) would be ideal.

Nice catch!

(-1)

Which one? lol jk. Honestly the ranged-enemies disadvantage is the biggest issue because it completely and instantly shut down my motivation to try for a higher score, since that effectively makes any late-game progression random. Made it to like level 12 until they got me.