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(2 edits) (+1)

Oh I really like it. Although I cannot find any clay.. Nowhere..


Edit: Pushing the achievements or creature data keybinds does nothing. Also what I noticed: When your inventory is full and you pull items with shift -> The items fly behind you and as they cannot go into your inventory they push you with ridiculous speed. The more items are behind you the greater the speed. The skill-tree goes far beyond the skill-tree-screen and you cannot scroll/move in it so some tiles are not reachable.

(+1)

Clay is a gray tile that makes a squish sound when you walk on it.

Some of the keybinds are not in the game yet.

I fixed the item bug and the fix is in the version I am working on currently.

Use middle mouse button and drag to move around in the skill tree.

Thanks for the feedback!

(+1)

Nice. Middle mouse button works just right. Is the skill tree procedural generated? Also I wondered. Is it possible to add an option where you do not have to remove and place a better version of the structure, but just build the upgraded structure on the old version and upgrade it this way? Some clicks less, quality of life goes up. 

A map or compass would be great, too.

Yes the skill tree is procedural and I am also revamping it to have 25+ new passive/active skills and better user control/UI.

I am working on structure upgrading system for the next update and some extra building features.

I am also trying to work a map into the next version and it comes with configurable waypoints, world edit and pinging (for multiplayer).

Thanks and if you have more suggestions, feel free to add more as I can use all the improvements I can get.