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A jam submission

BlocksView game page

Stack the unstable blocks but don't let them fall over
Submitted by Batavica Games (@BatavicaGames) — 12 minutes, 52 seconds before the deadline
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Blocks's itch.io page

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Comments

Deleted 3 years ago
Developer(+1)

Thanks for playing my game, many people where acknowledging that they were frustrated with the blocks falling in front or back, so I changed that in the upcoming mobile version and an endless mode would be a great feature. Thanks for your feedback.

Submitted(+1)

Really unpredictable the piece movement, but I liked! :)

Developer

Thanks for playing my game

Submitted (7 edits) (+1)

Simple idea but well-executed! It's interesting that the "unstable" comes from construction.

The UI was a bit confused at the beginning, but then I understood that a queue of blocks to drop.

The countdown display is raw but acceptable. I don't know if it's feasible to be shorter for those levels which are easy to pass.

Besides, it maybe useful if a button could be provided to exit current level.

The black/white fits the hard mode challenge and it could be a mobile game with polished graphics.

Developer(+1)

thanks for your feedback, well you can actually pause and exit the level with the escape button but I did not mentioned that anywhere :D.

Submitted

Yeah, I got it!

Submitted(+1)

Nobody:

Me: *drops box on the flat surface*

Box: *reeees off to the front and back of the flat platform*


Okay, the browser physics was really unpredictable, sometimes annoying. But I was stubborn to quit and successfully finished all.

https://imgur.com/QJ3XmYc

I think 15 as one of the really hard ones.


Definitely unstable, I think I had to rely on luck a lot, and when it worked, it was satisfying.


Good game

Developer(+1)

Thanks for your feedback. I heard more comments about the unfairness of blocks falling off in front or on the back, so for the mobile version I'm working on I left the rotation on one axis so that doesn't happen anymore.

(+1)

got through all 18! this was fun. definitely felt like there were many ways to solve and i wasn't left just trying to unlock the one secret way to do it.

blocks were pretty grippy which made for some cool solutions. nicely done!

Developer

Thanks, really appreciate it that you took the time to play my game.