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(+1)

Wow, this is really fast! I can zoom in all the way down to pixel size.

Indubitably

I actually don't really know why it eventually stops at the pixel-level. That is a ridiculously close zoom, but I thought it would continue forever at the same quality / detail no matter how far you zoomed-in. I'm going to ask some friendly shader gurus if they know why...

My educated guess was correct and the shader gurus confirmed that there's no way to fix it, it's just the hard limit of float-values haha...