This has potential. The characters are interesting and I like the humor.
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Very cool! I like the trippy Post-Processing on the camera. It makes lateral movements difficult because of the fish-eye distortion. The "wasted" screen made me laugh. I made it all the way to the green wall in about 2:30, but it took many, many tries.
What a fun puzzle game! The last puzzle was hard to solve, until I learned a little bit more about the requirements. These took a bit of thought to solve. The spiral one I did with brute force, but even then it was fun to watch the pieces move around the map.
The bonus "Toybox" is fun to play with, too.
I had a lot of fun with this one. I only had to restart a level once. I like the way you introduce mechanics level by level. The lagging hat and particle effect were a nice touch to give a box character a lot of personality.
The level where the box starts off falling was really made me laugh.
Hey, thanks for playing and leaving a comment! You broke the game too much, lol.
We definitely could have benefited from spending more time developing the levels to fit the mechanics. You make a great point with the lack of space - -the ceilings are low and restricts the player's hang-time.
Thanks for playing and thank you for the input.