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(+1)

Interesting combination, but I had a hard time playing it. It seems clicking fast is really important, even more so during the defense part. As I was trying to click fast (and stressing my carpal tunnel), I kept accidentally clicking random upgrades. When I lost, I instantly clicked two following buttons and got taken to other menus. I also seem to have missed the purpose of coins because I never saw a shop (probably because I clicked through the menus too fast after the round).

Congratulations on submitting your game in time!

(+1)

Hi @DeagleBryan! Thank you so much for playing, for the congratulations, and for the valuable feedback!

I really appreciate you pointing out these UI/UX issues. You're completely right—fast clicking near upgrade buttons can easily trigger accidental purchases, and instantly showing menu buttons upon losing makes it too easy to skip the shop by mistake.

To clarify the game loop: after gathering coins in the clicker phase, you can use them to buy stats and upgrades (like Power, Health, and Walls) to survive the arena waves. 

I'll definitely fix this in a post-jam update by adding a small delay/cooldown to end-round buttons and tweaking the layout so fast clicks won't cause accidental misclicks. Thanks again for the great insight!