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(2 edits) (+6)

FIST is A-Team meets SCP (or alternately Clive Barker's Jericho meets Full Metal Panic,) and I am strongly recommending it on that premise alone. It's twelve pages but packs a decent crunch, and while it runs on PBtA, I think this is one of those cases where it's going to appeal equally to PBtA and non-PBtA fans due to the way it handles combat. So if you're used to OSR or Delta Green or Night's Black Agents, there's still meaningful weapon damage, armor, and HP.

In a typical game of FIST, you play as an elite team acting primarily under your own authority and contending with weird forces. Those weird forces might be a recently unfrozen yeti monarch looking to bring endless winter down upon the world, or they might be a government agency that has become infested with symbiotic bees.

The book itself has a zine feel, but it's a very high quality one. The layout is excellent, and it manages to have a sort of military handbook tone to the art and also to the way the text is arranged on the page. This is really cool and it contributes a bunch to immersion.

There's also a lot of neat elements here that are admittedly small, but really welcome, and that I would not mind seeing standardized. For example, the table of contents is split into PLAYERS, REFEREE, and SUPPLIES sections, meaning the book is not only easy to navigate, but it flows really well. The GMing advice is also really straightforward and good, and emphasizes both challenging the players and supporting them.

Possibly my favorite thing in the book is the Traits system, which is the backbone of character creation. Each Trait includes an item, a stat mod, and a thing that you can just do (rip open doors, disguise yourself flawlessly, fast talk enemies, etc). To build your character, you pick two. To level up your character, you pick another. It feels extremely smooth and custom, and it makes character creation a matter of seconds, rather than minutes.

Overall, I would recommend this to anyone who likes pick-up-and-play crunchy games themed around espionage and the supernatural.

Honestly, I'd love to buy (or write?) a mission pack for FIST, and I'd be intrigued to see more of the setting.

(1 edit) (+3)

tysm for the review !! it means a lot to hear you liked it so much, and keeps me motivated to continue creating 😁 

this may seem like an odd part of your review to focus on, but i'm really glad to hear you liked the graphic design and organization of the game. both were heavily inspired by chris p wolf's offworlders and west end games' star wars RPG 1E - two games that are well-written, well-designed, and laid out in a very logical and easy-to-use way.

i've been working on a Dyatlov Pass themed mission module for a while now...



...but i've been procrastinating quite a bit. ripley caldwell, author of the also-very-good a wizard, is working on a traits expansion which should be available soon! and if you wanna write a mission module or hack/remix FIST or anything else, by all means feel free to! it's always really exciting to see what creative stuff people come up with that i never could have thought of myself.



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That module premise sounds really cool, and a wizard was intense. I'm definitely curious about the traits expansion.

I'll see if I can come up with some material for a mission, and I'll let you know if I'm able to wrestle it into tested/layout-ed form.

Thank you again for writing this. FIST is a great system.

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I seem to have started a small mission pack (1/6 missions complete, probably eta 15 pages.)

I think it might end up being zero art, minimal layout, since I'm not sure where to source good art for military hardware schematics, but I'd be happy to send a copy when it's done on...like, Wednesday?

This is a ballpark estimate, but FIST missions are proving really easy and quick to write.

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oh sick !! excited to see the missions, sounds awesome. for the no-art look, you could do something similar to the "classified document" pages in the original book - the copier-styled font for that is "univers else" aka "fluxisch else". 

i'm happy to hear fist missions are easy to write - the mission module i'm working on has been "probably ready for release by next week" for like three months now. if i could stop procrastinating, i could probably knock it out in a night or two. oh well !!

(+1)

I completely understand. I get randomly creatively jammed on stuff, and blasting the right music sometimes helps, but sometimes the best solution ends up being just working on a different project for a while. There's no pressure, and I'm stoked for the Dyatlov Pass stuff whenever it comes out.

For my scenario pack, I've been using Michroma and Space Mono, since those seem to be the fonts the FIST fonts are based on and they're under the open font license. It looks close, but if that's too much deviation, I'll dig into figuring out univers else, space grotesk, and microgramma.

Graphic design and layout are really my achilles heel, though. The first time I ever used either skill was in winter 2019, so I'm learning as I go, and the results tend to be chaotic.

Either way, I'll send a copy once stuff is ready, before anything goes live, and I can remove or adjust anything that deviates from the intended design.

oh hey, i was just mentioning the font i used in case you liked it and wanted to use it yourself. feel free to deviate from the design as much as you like !! i am not a stickler about "brand identity" or anything goofy like that, by all means get some design + layout practice in, let it be chaotic if it ends up chaotic, and make something that appeals to your own tastes. if you do want to take anything specific from FIST's design like the schematics or the title/logo though, let me know so i can send them your way! happy to share n all that

If there's a resource with more public domain schematics, I would absolutely be happy to search it for some art.

I don't know how much I can repurpose the logo, and I have very little understanding how logos work, but if the heading and subheading are fields I can fill out, that would be awesome.

Either way, thank you for the support!

sadly it's been converted to vector, so no fields to fill out :( but i'm sure you'll come up with somethin that looks great !! as for schematics, gun manufacturers sometimes distribute free ones, but other than that, i had a pretty hard time finding them - that's why there's only like three or four in the book.

No worries! I'll do some scouting. Nothing came up on unsplash, but there's gotta be stuff out there. If I can't locate any in a timely fashion, it'll be a fairly plain-looking document, but it'll still be useable.

(4/6 scenarios complete, eta probably by end of day)