sadly it's been converted to vector, so no fields to fill out :( but i'm sure you'll come up with somethin that looks great !! as for schematics, gun manufacturers sometimes distribute free ones, but other than that, i had a pretty hard time finding them - that's why there's only like three or four in the book.
It helps that the example scenario is formatted the way it is. All I really need is a concept, and then I fill in the tactics/espionage/action. It makes for lightning-fast scenario writing.
I'm on the last one now, and I found some schematics on freesvg dot org, so a minimal art, minimal layout copy is possible by end of day.
hey there ! sorry for the confusing wording, somewhere in the rulebook i tucked in "all limited use items replenish after each mission" but i still forgot to make that more clear in the actual traits, so the whole thing comes off confusing. no items ever permanently run out, the number of uses can always be assumed to be "per session". the medic can just do three uses per session of their healing item.
Okay, cool. That matches my spot-ruling, and I'll keep it that way going forward.
The players ended up not really needing the medkit, though. Ezekiel Waylight showed up, and then got instantly deleted with a minigun crit, and then they molotov'd the remains. All in all, Gravesend was fun and ended up being a pretty safe choice for a tutorial mission.