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CLAYMORE

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A member registered Apr 21, 2016 · View creator page →

Creator of

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thank you so much!!

hell yes!!! yay!! v v glad to hear it's working as intended

email works!! go ahead and hit up claymorerpgs@gmail.com and ask about a free DL key, we'll hook you up

hey high praise, thank you so much!!

good idea! what's the best way to send you a key?

Hey thanks for the feedback! It is definitely designed to be used alongside the book as it's meant to be an insert in the upcoming box set. Failing that, it can also be paired with this site: https://www.fistref.com. Would you like a free download key for the book in order to better use the guide?

We don't have hardcovers available yet but when we do we'll make an announcement!! Thanks for playing o7

Happy holidays!! We're working on one but it's not out yet!

hey Martín!! really sorry but we accidentally removed your submission from JAM OPS V, here is a resubmission link:

https://itch.io/jam/390232/add-game/3195150/158760?token=zagmNlMX3K7GJMpgnqTJISxb2Tc

Sometime in 2025!

oh that makes a ton of sense!!! love worldbuilding through mechanics/economics, this game rocks

it works great as a tutorial, super atmospheric!! the main sticking point was that a player who has killed one pack ghoul has a good chance of being able to buy out Vanda's entire store (pack ghouls averaging 11.5 souls dropped from d6+d8+d6 and Vanda's inventory maxing out at 8 items). because of this we opted to play w the assumption that only major enemies drop souls -- this makes a lot more sense though, levelling up seems less impossible now 😅 thanks again! 

hi Jason!! this game is so lovely and concise, got a quick question if you don't mind answering: 

do all enemies drop a # of souls derived from rolling and summing their ability dice, or is it just bosses like the Alpha Ghoul who drop a # of souls (along with larger enemies like the Scavenger Ghoul which could drop a level-up item)?

that would be so cool!! even in its current form, it works wonderfully

hey there!! just wanted to drop by and say this is an amazing project - polished, useful, and perfect for setting the tone

thanks for featuring us!!! 

A new adventure making video from Brandoff!!!

Unfortunately we're not aware of any conversion procedure, but you might find Affinity templates pinned in our #workshop channel on Discord (could also try searching Affinity)!

Some things Table Dive liked about FIST (full review available through the link!) Thanks Table Dive!!

A dragonkid video about Jess Levine's sci-fi endless war spinoff, PLANET FIST!

absolutely none! FIST is licensed under Creative Commons BY SA 4.0. that means:

- you can do anything you want with the concepts and material without our permission, including making your own commercial products, but

- you have to credit CLAYMORE (thanks for thinking of us!), and 

- whatever you make has to be under this same license!

A new FIST actual play featuring Knighthouse Games' Precious Cargo!

they're out of stock at the moment but you can sign up for email updates here!!

https://www.exaltedfuneral.com/products/fist-ultra-edition

Good catches! The Mort Garson one should refer to the song "The Unexplained" off the album Ataraxia and for Miles Davis, yes - 'Round about Midnight 

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Hey there! FIST is CC BY SA 4.0 so you can basically do whatever you want with it as long as you credit us and allow your work to be shared and modified freely too!!

A new review by The Gaming Table!


We got a shoutout from Mothership's Sean McCoy in the latest Quinns Quest !!

same to you!!

thanks for playing!!

Hey! The Alpha version is juuust barely playable right now, so that's your call. We'll definitely be adding bookmarks to the finished pdf!

we have some more stuff coming!! what would you like to see?

Hollywood silencer!

thank you so much!!

thank you so much this review is lovely 😭😭

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Devs here! As written, all characters start at base level, even if the previous character was high level or the rest of the party is.

While this is punishing, it's for three design reasons:

1. War should be punishing and death should feel bad in order to keep the stakes high and the players immersed - if players want to do badass things, they need to do smart badass things that give them an unfair advantage against the enemy, like sneaking, sabotage, flanking, etc. FIST is more of an underdog, against-all-odds fantasy than a power fantasy.

2. Character progression tends to be horizontal instead of vertical - all the stat bonuses and items in the traits list are fine-tuned so that while characters may have more tools as they advance, they don't become invincible, and a 6 trait character can work alongside a 2 trait one.

3. Capital and worldly gains are important - loot and gadgets and backup are the name of the game, and a fresh, underleveled character can be "caught up" with everyone else by sharing loot.

Hope this helps and thanks for playing!!

EDIT: Something that might be helpful for setting player expectations is comparing FIST to roguelikes. It's very inspired by these games, where death is bad - you always start from scratch.


We got a review by Questing Beast!!!

New AP from All on the Table!

looks like Spear Witch has some physical rulebooks in stock!!

https://spearwitch.com/products/fist-ultra-edition?variant=47175536279838

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thanks for the kind words and supporting the bundle!! if it helps your group get up and running at all, we did just add a quickstart guide to this page (under Download demo). hope y'all have fun!!

knocking it outta the park again burrito!!