we'll be adding some soon!!
CLAYMORE
Creator of
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Hi! We're working on a rules supplement that will clarify this and some other questions people have had, but in the meantime - we generally run it so each enemy a player is engaging can individually roll damage against them when the player rolls a failure, meaning that an unlucky merc can absolutely be lit up by like ten separate guys at once. Stealth is critical !!
hey thanks for checking the game out! it's a lighter of whatever kind you imagine (bic, zippo, whatever) and it's your buddy because ANIMUS lets you make objects sentient - basically, it's a way to set things on fire, but it also is your friend. reflavoring items is encouraged so you might also make it some other common object given consciousness
This could definitely stand to be expanded on (we're planning on it in SUPPLY DROP), but how we've run it without specific rules is pretty much treating the allied NPC as an extension of the PCs, letting them land a shot when someone rolls a success, letting them add a +1 to player rolls using the optional rule for advantage and assistance, etc.