I have a mix of feelings for this game. It isn't bad whatsoever and it is a decent game, but its confusing. The art is good, the music is good, I like the character design, and I love new types of puzzles like these. With that said and done however, the puzzle is confusing. I can understand the instructions from the pictures but its still confusing. I was able to open the doors and I was able to get into that room with the weight, but it wont do nothing no matter what I try not where I shoot. So if you could give me some tips on how to actually solve the puzzle, thatd be great. Another issue I should bring up to you. When you are moving the character, and the character is going up, it feels like it is going slower than it should. I'm not sure if its supposed to be like that but I just thought I would bring that to your attention. Other than that, it is a decent game, and I the new type of puzzles like this. Also, just so you are aware, I recorded this game for my YouTube channel so if you want I can send you the link to the YouTube video.
I figured it might be confusing, even with the images. Thanks for pointing that.
Basically, the buttons on the wall open doors, the buttons on the floor release the lever, and finally, the lever drops the anvil so you have to run to the "X" so it hits you before it lands on the ground.
As for it being slow when moving upwards I hadn't noticed that; I'll take a look right now. Thanks a lot for pointing that out.
Thank you so much for the feedback! I was really happy that someone noticed my game so quickly.And I would love to see the video.
And I apologize if my English is poor. I don't speak English very well, so I have to use a translator for more complex texts.
Is this the right video? As for the upward movement, I tested it and it seems normal to me. Did you use WASD or the arrow keys? Because the arrow keys don't actually work very well partly due to the mouse. And the character also keeps stuttering, even when moving upwards using the arrow keys.
I didn't remove them because I still want them to be usable for those who prefer to use them.