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LiloBunn

13
Posts
1
Followers
28
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A member registered May 07, 2026 · View creator page →

Creator of

Recent community posts

Thank you so much! I intend to continue working on it after the jam. I have a lot of affection for this project.

The skeleton design was the first thing that caught my eye while I was scrolling through the jam page; I really liked it.

Thank you very much. I played your game and really liked your character too. The mechanics are also quite creative. I enjoyed it.

Thank you so much for playing :3 They really are quite annoying haha I didn't have time to program something to stop them from doing that. I definitely intend to expand the game after the jam.

Great atmosphere. Unfortunately, my potato PC didn't run it well, so I didn't make it to the end, but what I did see was really good.

The idea is really fun. It was great.

Thank you very much :3 I put a lot of effort into getting that retro visuals. Sorry about the lack of a tutorial. I ran out of time, and I forgot to be more specific on the game page.

Very fun. It had me really tense at the end.

900

thanks :3

Thank you very much. A proper balancing was definitely needed. I had difficulty with that myself, haha.

Is this the right video? As for the upward movement, I tested it and it seems normal to me. Did you use WASD or the arrow keys? Because the arrow keys don't actually work very well partly due to the mouse. And the character also keeps stuttering, even when moving upwards using the arrow keys.

I didn't remove them because I still want them to be usable for those who prefer to use them.

I figured it might be confusing, even with the images. Thanks for pointing that.

Basically, the buttons on the wall open doors, the buttons on the floor release the lever, and finally, the lever drops the anvil so you have to run to the "X" so it hits you before it lands on the ground.

As for it being slow when moving upwards I hadn't noticed that; I'll take a look right now. Thanks a lot for pointing that out.

Thank you so much for the feedback! I was really happy that someone noticed my game so quickly.And I would love to see the video.

And I apologize if my English is poor. I don't speak English very well, so I have to use a translator for more complex texts.