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Hey, thanks for even more feedback. I'm looking at the trails from players who opted in to telemetry right now, if you did - I'll be able to spot the issue. I'll get back to you with more info (hopefully) soon

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No hurry :) yes have applied to traces

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Ok, I saw it and this also happened to another player as well; you found a real problem. When enemies spawned faster than your build could kill them, the crowd kept growing until the browser couldn't keep up. I just pushed an update that caps how many enemies can be on the field at once, which should stop that from happening. If you still hit slowdown, tell me roughly when and I'll dig in.

And congrats on the win!

Also in today's update(using this reply as a pseudo-changelog, sorry :D):

- Elites arrive later, at 8:00 instead of 6:00. They used to show up at the same moment the game got hardest.

- The hound ambush around 4:30 on the docks map is smaller. It was the single biggest killer in the first five minutes.

- The death screen now tells you what killed you, with a one-line tip on how to deal with it.

- Browsers running without a graphics card switch to a lighter mode on their own, with no fog and a lower render resolution, so slower machines can actually play.

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ok, there is a pattern when you just max out fire rate and damage, you can stop moving after minute 8, it still makes a lot of fun, but may by you should add more balance or something to it, i like it so easy but i think you should do it more complicated.

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Yep, you're right. Damage and fire rate bonuses multiply each other, so a focused build can end up way stronger than how much the enemies scale, and after minute 8 or so nothing can touch you. I don't want to take the power away (that's the fun part), but the late game definitely needs things that make you move and think, not just enemies with more health. It's on my todo list.

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if you are working agentic, could you ask  for translations? eg De, It, Fr, would also help.

That's a good idea - and it would definitely help some players. But I'm deferring it for now, for 2 reasons:

1) I'm literally changing something every other day. Last night I rewrote 11 card descriptions, for example, and every change would have to be made in every language.

2) I can't comfortably ship an AI translation unless native speakers of each language can vouch for it first.

Once the text settles, though, I'd like to do it as a joint effort: I'd make a first draft with AI, and fluent players(who are willing to invest their time and help) would check it and propose changes. If you'd be up for that for any of those languages, let me know!

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hm i never had problems with translations, i can check on german only if u like :) i am still trying to explore every weapon. if you have harpoon maxed out and this ward thingy and dynamite, its like watching fireworks :) i would like to even have more npc's to chop down when you are in op mode :) no hurry here!