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boticlawn

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A member registered 24 days ago · View creator page →

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Uh man this was awesome!

nice one, you integrated the pin game very good, the boost button is great.

Because i build the game i know where to click ;) I think i will add a "Cable handling room" into the tutorial and improve the click areas and hover states. Thank you so much for your feedback!

now we are rollin, i was able to reach 1m credits pretty quick.

Thank you for reporting, I think i was able to fix it.

Ohm Sweet Ohm – the canteen, wired up badly

Hi everyone! We just opened the doors to Ohm Sweet Ohm, a free browser tech demo about the least glamorous job in science: night-shift electrician.

Play it here: https://boticlawn.itch.io/ohm-sweet-ohm

The pitch in one breath: You are alone at the Zero Point Institute. The machines want power. The cables are in a box. Nobody told you which box.

What you actually do

  1. Pull cables. Real, physical ones. They sag, drag, tangle and get under your feet. This is a feature, and we will not be taking questions.
  2. Wire up eight rooms. Generators, taps, fuses, relays, and one very picky test rig that wants exactly 80 W from three inputs.
  3. Don't cook anything. Thin cable plus big load equals smoke. Fuses trip. The order board judges you silently.

What it looks like

Like a Saturday-morning cartoon: flat colours, one shadow tone, thick black lines, no shiny anything. If a surface looks glossy, that is a bug and it gets filed. It runs on our own cel-shading pipeline in Three.js and WebGL 2, with the cable physics on Rapier in a worker. No downloads, no accounts, no tracking. It lives in the tab and stays there.

What it is (and isn't)

This is Section A: a 15-step tutorial across eight connected rooms, no timer, no game over. Think of it as the first floor of a building that is still being built. Expect rough edges. If a cable does something physically inspired but not physically correct, that is a feature request in disguise.

Desktop only, mouse and keyboard. We would love to hear where you got stuck, what tangled, and which fuse you blew first.

yes, feels better now. because you are getting into a heist mode while playing, waiting for all the logs falling through feels a bit annoying, can you add somthing where i can gamble or somthing like this with clicking on pins or something like this, removing pins or pushing the bubbles arround?

Very cool game, the only thing i miss here are longer runs, or i do not get the stamina thing. Very well done.

Tell claude code to calculate the game balance in every tier to get a better balancing. The updates are also not updating if you have sufficient alloy.  Overall it makes fun!

Works welll, but when you have reached a certain amount of updates, its an idle game, it needs some more end game balance i think. Overall very cool but needs more depth.

thats visually better then new years eve! Great work!

Got it, but hard to use for something.

But how to place or do i have to rotate with the mouse wheel?

Got it.

we need some chill out office music :) i did not understand the rotators. it was a lot of fun.

its cool tiny game, but after having auto mode i can just run the game in background.