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(+1)

Yep, you're right. Damage and fire rate bonuses multiply each other, so a focused build can end up way stronger than how much the enemies scale, and after minute 8 or so nothing can touch you. I don't want to take the power away (that's the fun part), but the late game definitely needs things that make you move and think, not just enemies with more health. It's on my todo list.

(+1)

if you are working agentic, could you ask  for translations? eg De, It, Fr, would also help.

That's a good idea - and it would definitely help some players. But I'm deferring it for now, for 2 reasons:

1) I'm literally changing something every other day. Last night I rewrote 11 card descriptions, for example, and every change would have to be made in every language.

2) I can't comfortably ship an AI translation unless native speakers of each language can vouch for it first.

Once the text settles, though, I'd like to do it as a joint effort: I'd make a first draft with AI, and fluent players(who are willing to invest their time and help) would check it and propose changes. If you'd be up for that for any of those languages, let me know!

(+1)

hm i never had problems with translations, i can check on german only if u like :) i am still trying to explore every weapon. if you have harpoon maxed out and this ward thingy and dynamite, its like watching fireworks :) i would like to even have more npc's to chop down when you are in op mode :) no hurry here!