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(+2)

Fun proof of concept. Juicy graphics and squishy physics. The game does get to a point where after 2000+ the sploobs fall so fast you cant even get one halfway to the wall when holding down the keys. Could we increase the movespeed with the fall speed? The pacing is great, but it would be nice to decide where they land when the tank isn't too full

(+1)

that was something i was intending to do, but i never got around to making the change before the game jam deadline. i will add it as soon as i can!

should be fixed now!