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AngryBanana Games

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A member registered May 09, 2021 · View creator page →

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Recent community posts

Bug Fix - when purchasing Mana Storage after gem expansion, it miscalculates the mana lost to cover the price

crazy fun roguelike, but the ggez is just too cracked out. It should only appear on the final stage

I really enjoyed the game up until Combos! Combos just felt really weak and detached from the progress I had been making in the main game. I think a simple additional shop with line multiplier upgrades, x10 chance upgrades, and max cap of previous upgrades (or something else that ties into the progress of the main game) would be more fitting.

Clever, fun, and doesn't try to outdo itself! I did nearly crash the game overspawning so maybe a enemy cap would be nice

I've been CAPITALIZING on this mechanic

Yeah, it looks great. I'd love to see it somewhere in the 'fighting stage' too so I know how much to grind before I can hit the kill.switch() button

great progression and fluid gameplay! It'd be nice to see your currencies in the in game hub

Phenomenal Game. 10/10 graphics and the gameplay is engaging. Huge fan of roguelikes, but I'm a little confused what's going on with all the glyphs

Played them all and it still has that classic touch. 

I'd go crazy over a select random button

Great game! Just had to highlight how incredible the tileset is in both game and the Steam demo. The extra bits and wavy details really stand out

Really enjoyed this game! I like the idea of unique levels having more options each level as a reward for progression. I did find 'gravity' rather useless tho 

Testing out a new genre of word game puzzles. It's a frustrating fusion of Worlde, Hangman, and failing your English exam where each set of rules is procedurally generated for a bite sized arcade style experience. Can you outsmart the grammar gauntlet, or will a vocabulary meltdown run the clock?

Come give it a shot and leave a review 👇
https://angrybanana.itch.io/slangman


Simple and Serene