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ahh ok. the ONLY reason I thought this was a possibility was because in one of the base demo's, there was an example of showAnimationOn: ActorFace... ActorFace was a lunatic item in that specific set of item. and it worked with 4 party members active. so I figured I'd be able to do something similar, but I guess not? I have my actors on the screen as UI items and was trying to get the combat animations to show on them. So yeah I started wondering why it wasn't working like the one from the Early Access Base Project. But If it's generally not supposed to work that way, then that's ok.