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(+2)

i love the idea and the art, very cute!

i will admit that i very quickly found a way to abuse the wall jump mechanic... the player is able to jump off a wall and fall back onto the same wall, which lets you scale vertical surfaces pretty easily. i'd consider nerfing it a bit, since most of the levels could either be cheesed or escaped entirely (out of bounds)

however, the intended solutions were a lot of fun too! the movement feels responsive and good, and the swapping was easy to get the hang of and used in interesting ways. good work!

Thanks, glad to hear it! :D Yeah, we definitely struggled with the wall jump mechanic. Our only idea was to limit the number of wall jumps, similar to a double jump. But that caused the ability to be effectively useless, since double jump would get you anywhere that the wall jump could lol. I'll keep thinking on it, maybe limit it to three or four jumps? Hmm. Again, thanks for the feedback! :D