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I found more, mainly with Newfolk castle:


1) Before final sleep I could fight the catfish again. 


2) Went back to Newfolk after final sleep. Got a softlock. 



3) The enemy can go through the wall. 


4) Can still talk to Alpaca after freeing him (both sides)



Would like to see a guide that explains what the status effects (rage, fascination, ''off kilter") did beforehand (e.g. on a bookshelf in your house), or that the herbs had the picture of the status symbol it heals in its description. 

Can't wait for v1.4 9/10 game

I appreciate that the chapters aren't isolated. 

I.e.

1. The two guys looking arguing with the lighter were in two stories

2. The tiger was in 3 stories

3. The lemon and lime were related


Keeping the enemies from respawning keeps you from farming gold. That really forces you to consider your purchases. Loved how you had to explore the whole town of Flapjack to get to the cave. 


Questions: 

1. Are the robot in Flapjack (Vote 5) and the fish ex prime minister rivals?

2. Why can't I fight this thing? 


3. Any plans to continue this series? 

Thanks again for all these bug notifications. I think I got them all worked out and im really glad you enjoyed the game so much, it really means a lot.

Your thoughts on status effects are good too, though I feel like a lot of them dont actually work as intended in the first place, still a bit janky sometimes. Having the herbs match the icon is a good idea though I will definitely take on board for the future.

As your questions.

1. Are the robot in Flapjack (Vote 5) and the fish ex prime minister rivals?

Not really, the Vote 5 robot is actually a character I created for an animated collab back in 2004/2005. Most of the other residence of Flapjack are characters from my short films that I have released over the last 17 years as well.

2. Why can't I fight this thing? 

The Cordybiceps by this point is too far gone and fused to the wall. After having him persue you throughout most of the episodes I thought it would be a nice twist at the end.

3. Any plans to continue this series? 

My previous 2 games Flatwoods (which this is a semi sequel too) and Hazmat are set in the same world, the world of Nimbin specifically. I dont currently have any plans for games set after the narrative of this game currently but I do have plans for 2 semi prequels, one a short adventure game that shows how Zaats egg ended up getting wash on shore and the other a larger RPG project about the old tiger in his youth  and his fight against the alien invasion of Flatwoods so I guess its really a middle story between Flatwoods and this game. I am hoping to keep all my games set in this same world/universe with subtle links between them for people who are looking for them.

Thank you so much for replying. Sorry if I bogged you down with too much at once. 

Awww...really wanted to fight the Cordybiceps again. (RIP though, it following you for revenge added tension). The backstory for the Tiger sounds really interesting though. I can see how making Zaat's egg a whole game could add to the lore. (Origins for Grim and Shooty? Shooty uses slingshots and peashooters before a real gun)  


Eager for the new release. I still need that Gerkinman trophy.

Stay well.