Thanks for checking out my game! You can actually save yourself some time and skip straight to Shooty and the Catfish: Fully Reloaded which has remakes of both episodes 1 and 2 as well as 3 completely new episodes!
Visitors From Dreams
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Hello Tom, thanks for playing and for the kind words!
The game is actually fully complete if you play "Shooty and the Catfish: Fully Reloaded". That version contains remakes of Episodes 1 and 2 with overhauled visuals as well as 3 additional episodes.
There are still a lot of healing stations in the final game but some of the late-game weapons are pretty expensive so you can always sell the herbs to buy ammo. ;)
One last round of fixes! Thank you so much for the time you have put into this project looking for all of these issues and congratulations on completing the trophy case!
To answer your questions:
1. Why can I sell my old gear (armor) but not my old weapons?
Shooty and Zaat love weapons too much to ever sell them.
2. In a fight, when you hit "x" it takes you to a menu where "Escape" is an option, but it's grayed out. Was running from battles supposed to be a mechanic? (Battles immediately start with options to attack)
Shooty and Zaat are also far to arrogant to ever run from battle, to them it is not an option.
3. What were these boxes for?
Originally in an older build of the game Zaat was not a party member but rather Shootys rival and she would often get ahead of you and take all the good treasure. This map has been in the game since the original demo several years ago and I never took away those chests which were part of that original narrative because I kind of forgot about them, so I guess now they are just a sort of fun piece of legacy content even if they dont make sense in the final games narrative.
Sorry for the delay in a response, things have been absolutely hectic here but im working on the final patch for the game now, after this its time to move onto new projects!
Im really glad you enjoyed it, I never really set up to do anything amazing with the combat so I wanted to keep the game easy and quick to focus on the jokes and such, hopefully they manage to carry the game for most people.
When using healing items in combat they only ever heal the character thats chosen the item that turn, both characters are selfish in this regard but I never actually explained it in game so thats a good note that needs to be added!
Thanks again for playing, im really glad you enjoyed it!
Sorry for the delay in responding to this comment, things have been hectic but I am working on a large patch now.
The NW.js error is certainly an interesting one, im not entirely sure what might be going wrong there outside of something with the RPG Maker engine itself... I will definitely have to do some reading up to try to get to the bottom of this one.
As for your other bugs.
Cordibiceps will always move on if he defeats you in battle so thats not so much a bug as a deliberate piece of story telling. I dont think its something many people will encounter but I thought it would make more sense narratively than having him hang around waiting to be defeated.
The typo has been fixed now! There were quite a few of them throughout the game so hopefully this patch clears most of them up.
I hope you enjoyed my game! Thanks for playing! :D
I think there was a bug I fixed in the sewers for Newfolk castle where using one of the doors in the post game removed the item from your inventory. Its since been patched but sadly that wont bring the key back. :(
I just tested it again and didnt have any issues. From Captain Alpaca you should have received the Newfolk Basement Key
You use the key on this gate at the entrance of Newfolk castle and follow this path to an elevator.
At the other end of the elevator you will find the Soma Key for the optional boss. :)
OMG so many fixes, the game was in a much worse state than my testers had me believe!
1) You can read the sign, you need to stand infront of it and press up and interact. I would have liked it been able to be readable from the side but the engine didn't like me doing it when it was side on.
2) Not a secret boss, the NPC kicks you out if you talk to her too much and once the fungal outbreak takes over the town she locks herself inside.
Thanks for this note, this was a mistake I made with a setting in the 1.4 patch.
As for the Soma Key, you can find it near the entrance of Newfolk Castle, there is a locked door you open with a key you get from Captain Alpaca in the second half of the dungeon. :)
Thanks again for all these bug notifications. I think I got them all worked out and im really glad you enjoyed the game so much, it really means a lot.
Your thoughts on status effects are good too, though I feel like a lot of them dont actually work as intended in the first place, still a bit janky sometimes. Having the herbs match the icon is a good idea though I will definitely take on board for the future.
As your questions.
1. Are the robot in Flapjack (Vote 5) and the fish ex prime minister rivals?
Not really, the Vote 5 robot is actually a character I created for an animated collab back in 2004/2005. Most of the other residence of Flapjack are characters from my short films that I have released over the last 17 years as well.
2. Why can't I fight this thing?
The Cordybiceps by this point is too far gone and fused to the wall. After having him persue you throughout most of the episodes I thought it would be a nice twist at the end.
3. Any plans to continue this series?
My previous 2 games Flatwoods (which this is a semi sequel too) and Hazmat are set in the same world, the world of Nimbin specifically. I dont currently have any plans for games set after the narrative of this game currently but I do have plans for 2 semi prequels, one a short adventure game that shows how Zaats egg ended up getting wash on shore and the other a larger RPG project about the old tiger in his youth and his fight against the alien invasion of Flatwoods so I guess its really a middle story between Flatwoods and this game. I am hoping to keep all my games set in this same world/universe with subtle links between them for people who are looking for them.
Oh dear, thank you for the report. I will definitely try to get this fixed today. Thank you for the heads up.
I recommend coming back to Elmer after finishing the game personally but your welcome to try any time, haha.
Wow man, thanks for taking the time to check out my little game. My philosophy during development wasn't all that different to TSM, I mostly just made things up as I went and it they made me giggle that was a bonus. Im super stoked with Jims soundtrack, hes come a long way since the old Nimbin days.
Awesome to hear from you after so many years, I hope you are keeping well!
Thanks for pointing this out, this appears to be a bug that discovered during testing. I have fixed this and uploaded a new version now. All you need to do is unzip the new version and copy paste the "file1.rpgsave" found in S&C>www>save from your current game file to the new one. Hope this helps and that you dont run into anymore issues. :)
Shooty and the Catfish: Fully Reloaded is my 5th itch.io release, featuring fully remastered versions of the first 2 episodes in the series along with 3 brand new episodes, all in one handy little package.
The project was originally announced in 2013 so it has been a long, long, long time coming and it feels fantastic to finally have it out in the open.
Shooty and the Catfish: Fully Reloaded is part RPG, part Visual Novel, and all parts stupid.
Weird things are going on and it's up to our two hero Monster Hunters, Shooty and Zaat, to solve these unsolvable mysteries, only they aren't really heroes and they don't ever really solve anything... Spoilers...
Join them on a wild adventure inspired by some of the many games that were inspired by Earthbound.
- A colorful visual style full of even more colorful characters.
- A turn-based combat system with a heavy emphasis on resource management.
- An embarrassing number of pop culture references.
- An original EDM soundtrack by Jim Hort with additional secret tracks by Secret Agent Ape.
- Discover 5 completely optional bosses, hidden away deep in the game's dungeons, well most are hidden away, a couple are right out in the open...
- Return to the world of the 2016 minor cult hit Flatwoods.
A Game by Visitors From Dreams Music by Jim Hort Additional Music by Agent Ape: https://agentape.bandcamp.com/
Mac OSX version still in development.
Thank you very much for playing! Im glad you enjoyed it and I hope you get to experience the full version when it releases later this year. It will have a lot of improvements.
Your sound fix is a really good idea, I wonder if there is a way of doing it in RPGMV... I will have to investigate!
Episodes 3 - 5 are all included in the final game release which also contains remastered episodes 1 - 2. You can follow its development on my youtube channel. https://www.youtube.com/user/VisitorsFromDreams
There are also some balancing tweaks, more dynamic combat and new battle animations on the way to make Episodes 1 and 2 feel fresh for those who have previously played them. :)
Bin Chickens are the best mimics of all!
Thank you for the kind words, you are right about the skills, making them more interesting is something I will be working on with the final game that as you know, is now under way. I dont think I will be adding more skills since I want to keep the battles simple and quick but I do want to make them more mechanically interesting at the very least. I think when I originally decided to make it an RPG it was purely as an excuse to draw goofy enemy battlers but as the projects gone on its become clear that comedy will only keep people playing so far. If you think this version was polished wait till you see the demo im sending you in a couple days! ;)
Fun little project, I really like the visual and audio design, its simple, its clean and it pops.
I did run into a weird glitch where sometimes the menu just stopped appearing but the sound effects for it would still play, im not sure if that was to do with one of the plugins or not. I kind of wish some of the maps linked up a little clearer as well, I got confused on the roof a couple times about where the transfers would take me.
Overall though I really liked this, very much the kind of little experience I enjoy and definitely impressive given the limited time put into it.
Thank you kindly good sir! I only ever strived to have simple gameplay, im much more interested in using the turn based RPG system for delivering gags than I am making something deep, I dont think I have enough experience with the genre to attempt something like that. I think Episode 2 has less typos generally but yeah, spelling isnt exactly my strong suite ha ha. Thanks for checking it out, I hope you try Episode 2 as well!