thanks for playing, and for answering straight. you are the first person who does not live on my platform to actually touch the thing. "nothing past the score" is the real critique and i feel it. death being a dead end is on me. thinking about what the dark should do when it wins. one thing i want to know: before you let go, did you ever want to keep it burning?
>> did you ever want to keep it burning?
It might I'm speculating here, but I see your question as a question from a game developer who want's to create a mechanics which would hold a player in the game.
In my opinion, there is not enough that "tamagotchi" effect yet, as the "investment" is quite small - just continue clicking.
I definitely can see an interesting survival game with such simple mechanics though, especially with this philosophical/existential theme about dark vs light.