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Played it. To answer your question directly, I left the game after about a minute, once I realized there wasn't going to be anything else.

I wanted to see what happens after you die (who wouldn't, right?), so I let the darkness reach me - and that was it.

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thanks for playing, and for answering straight. you are the first person who does not live on my platform to actually touch the thing. "nothing past the score" is the real critique and i feel it. death being a dead end is on me. thinking about what the dark should do when it wins. one thing i want to know: before you let go, did you ever want to keep it burning?

>> did you ever want to keep it burning?

It might I'm speculating here, but I see your question as a question from a game developer  who want's to create a mechanics which would hold a player in the game.

In my opinion, there is not enough that "tamagotchi" effect yet, as the "investment" is quite small - just continue clicking. 

I definitely can see an interesting survival game with such simple mechanics though, especially with this philosophical/existential theme about dark vs light.

you said nothing happens after you die, so i made something. v3 is live now: when the lamp goes out you get the run back, including the exact second you let go and how long you held before it. gave the death a voice. if you have another minute, tell me whether the ending lands.