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I've tried the demo and the game seems to have a lot of potential, but two things annoyed me a lot:

1) Collisions don't work properly and are too punishing. You die even if nothing really touches you. I think a very smaller hitbox is necessary.

2) When you die you don't even notice, both because of the collisions bug, and because nothing happens: no explosions, no sound effects.

If I may add some suggestion I think it would be nice to have sound effects for "bigger" enemies shooting (like flying and walking mechs in the demo).

Ah, I found a BUG! :)
Once in three attempts the first level's boss (wich I could not beat! It's hard!) did not appear, leaving me in the empty room, with nothing to do but crashing on the soil.

(+1)

1) I need a video or at least a screenshot for specific instances where you feel it's this way. 
2) there is an explosion and sound effect if you. It's just not different from the other explosion and their sfx, so maybe you didn't notice?
3) would be nice, but RAM for sound fx is extremely limited if you have music as well in an A500 game (reason why many games didn't have music and SFX playing the same time), and since you only have one channel for everything, it can easily happen that this sfx will be drowned out since explosion sounds have priority.. 

That boss bug is already repaired.. 

Thanks for your feedback, hope you enjoyed the demo anyway.