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(+1)

0.15Bugs:

Images:

Issues with both "W-Health" and "W-Energy" drinks.

Missing some backimages.

Wendy's "devoured" state sprite has a bug (the first sprite after being devoured is glitched); a bug in Wendy's storyline kicks you out of your own room...

Other female NPCs have sprite glitches or missing images. Some NPCs don't show the updated sprite after being devoured.

Storyline:

After being devoured at Shark Village or the beach, you can "teleport" to the Shark's house without taking the cruise ship. There are also missing image issues.

The crocodile appears on the subway but teleports to the restroom mid-sex to give birth to the protagonist.

The "uterus stimulation" storyline seems incomplete; several female characters lack the necessary stat values.

Still unable to find the key or lockpick for the Principal's office.

Expensive souvenirs from the trip cannot be gifted.

The bird's shop system is non-functional, and dialogue is buggy.

The police station is still just a scrap recycling center...

Quests for several characters are chaotic... they seem to be pulling from the same quest pool.

Wendy's phone calls possess an "interdimensional devouring power"...

Quality-of-Life Requests:

Move the map to the top-right corner so players can open it instantly with a single key press.

Add map functionality for the island as well (use a switch triggered by the passenger ferry event to prevent bugs).

Drinking two bottles of "Potent Energy Drink" (or similar) at once should be sufficient...

Allow players to exchange phone numbers and go on dates once affection exceeds 50 (limit to one date at a time; the date should trigger a forced "teleport" to the side-quest location as a single event—I'm sure you know how to set this up).

Consolidate the "scavenging for junk" mechanic to just two locations: beach salvaging and the junkyard. Finding 20 stoppers in Wendy's room is ridiculous. Finding over a dozen radios at school in a single day is also absurd... these things make the narrative feel very strange.In other words, aside from items exclusive to the laboratory, alchemy room, or library, everything else should be found by searching these two locations—rather than digging up dozens of broken vibrators from a swimming pool or a school garden...


 Other requests:

Add a city amusement park (where players can encounter certain characters).

Add a hospital and hospital NPCs (players might respawn here).

Add a living space for ROX (or, if she really is a Terminator, perhaps some unique locations suited to her).

Assign living quarters for other NPCs.

Add more character portraits,and bigger belly character

Add gameplay mechanics involving womb implants, toys, etc.

Add a scenario where NPCs are filled with water in the bathroom.

A friend of mine likes the leopard maid character; could you add some storylines for her?

Roger dat, me will take a look, thank chuuuu ^w^

To help you locate the specific images:

Other players have mentioned missing images for certain characters; please refer to their comments for details.

Wendy’s belly is supposed to grow larger after the player gives her food gifts, but the first dialogue image remains unchanged—showing her standard "family-style" sprite. Similar issues exist with some other characters.

Even when living with the player, Wendy still treats the room as her own and kicks the player out.

There is a location in the Dream Kingdom that lacks a background image.

Items:

Inspecting "W-Medicine" in the inventory causes an error.

Uterine Stimulation:

Amanda displays a sprite without the pregnant belly.

Wendy’s value for this stat is completely reset to zero.

Rox and others do not have this attribute.

Sorry to bothering you...Here are a few small requests for your consideration, along with some conceptual code implementation ideas:

The Island:

Stowaway mechanic: Players could use the "Shark Unbirth" feature to reach the island directly without buying a ticket, while also triggering the Shark Town storyline. (Prerequisites: Relationship level must reach a certain threshold; an option appears: "Can't afford the ticket, can you help?" followed by location choices like VORE, UNBIRTH, etc. The player is then teleported to the ship's cabin.)

Please tweak the walking movement on the island; I keep taking the wrong path. -_-!

The City:

Add a dedicated salvage spot on the coast for retrieving underwater trash. (You know, the "Wendy's Room" effect is hilarious.)

Add a scrap yard where players can scavenge trash and sell items, instead of going to the police station.

Add an amusement park (friends have suggested this before, and so have I). Players could even sneak in without a ticket... plus, there could be new NPCs and encounters with existing ones.

Snowfields:

Add UNBIRTH NPC.

Mobile Phone:

Obtain the phone number after increasing an NPC's affection level to arrange dates, rather than using "Dimensional Call" right away.

(Date code logic essentially involves switching the player to a specific map. It’s basically a version of "world map teleportation." Simple example: Player calls Amanda. If the time falls within Amanda's lab operating hours—True: Amanda answers. Options: Go out to eat / Go to the lab / Just say hello. Choosing "Go out to eat" triggers a unique date scene requiring an affection check. "Go to the lab" actually teleports the player there; the map-switching code is identical to entering the lab from the shop. "Just say hello" involves a brief chat before hanging up. For island characters, the player would need to obtain a "Lifetime Ferry Ticket" to enable this teleportation.)