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Honestly in my opinion, losing your mind or memory is probably one of the worst ways to go out in general. This entry hits home for me in a lot of different ways and definitely stands out in terms of its story telling. Good work! If i were to offer a minor suggestion, it would be nice to have character thoughts or some type of hint towards their current objective within the pause menu. I can definitely see people getting lost at certain parts of the game.

Thanks!
Honestly, that's a great idea, I thought a lot about "How to make hints diegetic" and the best I came up with was small hints if the player haven't done the objective for 60 seconds, but yeah, I can see how that can be quite frustrating at times, being a "one-shot" hint.