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Ether Paradex

18
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2
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A member registered Jul 17, 2020 · View creator page →

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Sounds added, I'm leaving this alone now.

Fairly interest gameplay loop. Although the vulture is way too slow in the early game. It should take around 10 minutes or less to win the game given the nature of jam submissions. (Did win btw cool animations)

Damn, i really have no complaints here. 10/10. I would love to see more out this.

Damn, i really have no complaints here. 10/10. I would love to see more out this.

This is very impressive. Even though i couldn't manage to finish the game (, if there even is an end to it) , i love the subtle changes in the environment as time went on. It's also rare to find games that actually allow you to traverse a "planet" in a sphere, so I'm even more dumbfounded on how you managed to pull this off in a jam. I might have to dock some stars for Theme, although i could see some lose connections being made here.

To reaffirm some statements left by other players, yeah the zombies are a little too strong. But more importantly i don't think the night vision is working at least for me and i have no idea if I'm repairing the tank or not. I during my brief playtime i wasn't able to make it to the first waypoint unfortunately. Bonus points for having the practice mode tho.

To reaffirm some statements left by other players, yeah the zombies are a little too strong. But more importantly i don't think the night vision is working at least for me and i have no idea if I'm repairing the tank or not. I during my brief playtime i wasn't able to make it to the first waypoint unfortunately. Bonus points for having the practice mode tho.

Aye this was great. The audio was a little too loud at times and It was kinda hard to read some of the notes due to the crt effect, but overall i like the concept. Sucks that the third leyline didn't render, but i don't think the last pillar was that hard to find anyway. 


By the time there was an extension, i was too exhausted to work on sound design. On the last day i woke up with 6 hours of sleep in order to do some play testing, finish most of the animations, make the background. I'll probably add some sounds after the voting period is over.

When i first started playing my initial thought was "Fnaf minigame?! Gg i'm finna get jumpscared to high heaven". But by the end of it i had felt less horrified and more bad for Mike's situation. Good stuff here! Although i think there should be way for players to skip dialog, especially if it's repeated. 

A fairly interesting idea. It took me little bit figure out exactly how the machines worked, but i can see a satisfying gameplay loop manifesting here. But I'm not sure how well the syringes are staving off the decay if at all. I put like 5 syringes into the patient, and yet the decay barely gets brought down to 70.  Art and Atmosphere is great tho. At the moment i can't imagine making something like this by myself.

Seem promising. I wish you and your team luck in finishing a build that you would be satisfied with. 👍

Aside from some the minor "jankiness" with the platforming,  this overall was an enjoyable experience. I really like the contrasting atmosphere between the safe zone and the facility. I think it further adds to the misdirection being expressed by this story. But I'm still curious tho as to what exactly happened in either ending or why there are dogs protecting these seemingly random assortment items in the first place. Maybe a brief epilogue for both endings could help with this, idk.

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This seems like really good reflex game, but classic mode is WAY too difficult. I think it be would best to lower how fast the time speed up. This would allow more people to see how drastic the decay can get and possibly finish the mode to move onto others more naturally. Also I'm not sure how much this aligns with cosmic horror vibes of the jam, but that might be less important.

(My best scores for Classic, Hardcore, and Endless are 25, 15,  and 26 respectively.)

Was considered, but didn't have enough time for it tho. 

There's a bit of of learning curve to it, but overall i like the concept. Trying to decide what area should be taken depending the card I'll receive or the rules I'll have to contend with is really engaging. Although if you ever plan to expand upon this any further, you might need a tutorial or a guidebook or something to make this easier to learn.

The atmosphere and direction is 10/10 for me.  No important complaints. 👍

Very cool. Fairly interesting, yet simple concept. (I wonder what the combination of 2 bats would make tho.)