Thanks for the feedback, Roy!
The "push away" + visual feedback for enemy hits are already on the plans for the "post-jam build" for the game. The other two points weren't, but notes taken!
About the timer: there's a treasure on the game that takes you to the first day again, maybe if you explore the purple forest (I call it "the garden") you'll find the entrance to a dungeon 👀
You're always welcome to try the game again. I'm really happy that you liked it sufficiently to make you try it another time.
After my shift I'll try your game too, ok?
Thanks again!!