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(2 edits) (+2)

We wanted to add a flash warning in an intro (and many more stuff) but sadly didn't have time to finish it, game was already getting ambitious for the time we had :(

For the sounds, yeah, game itself can be little overwhelming (which kind of actually matches the theme, you're supposed to feel the imminent doom and anxious, but of course, that doesn't make the accessibility issue any less important, and I'm really sorry the sounds were painful for you)

but I wish we had the time to implement separate SFX audio volume slider, even though it was planned, we only ended up having BGM audio slider in the settings as of right now, but we'll definitely implement it

My accessibility tip would be probably to lower general main audio volime slider, and set BGM audio volume slider more higher (?)

But overall thank you so much for a nice constructive feedback and nice words, we appreciate it :) <3

Hey, thank you for the reply !

No worries about the sound thing. I told you because it hurt, and if you want to learn about accessibility I think it's interesting to learn that. My accessibility is far from perfect too, as I don't know everyone's disabilities.

I just think when there are generally visual/audio/sensitive effects that can disturb people, it's like having contents with possibly trigger topics (like abuse, suicide or others) - warning the players upfront enables them to be ready for what's in the game and choose if they want to play it, and eventually customize settings in a way that's appropriate for them. I don't set the audio settings in the same way if I know there will be loud/painful sounds as I would set them in a game that has average sound effects and music.

The same goes for contrasts or flashes with epileptic people for instance, or for avoiding/skipping certain games of part of games for traumatized people.


But again, apart from that your game is very good as is ;)