Hahah thanks ! I broke some stuff just before the build but if you like the game, come back at the end of this summer if you want. I'll update it next month to fix and balance it a bit more.
SystemK
Creator of
Recent community posts
Hi, the animation is fun !
I'm working on my first real game as a solo dev so... can I use this asset in my game, even if I may try to sell the game ?
It's a funny-horror multi-choice narrative game mixing a bunch of graphic and audio assets as I'm mostly coding. It should be out this Autumn (late September / early October), and I can send it to you for free if you want. I don't have a lot of money so I'm trying to not buy stuff, but I will credit all the creators from whom I got assets.
Hi ! Thanks for the advice but I'm not a total beginner in coding. I've studied two years in web programming (mostly front-end stuff) but I didn't fit with the industries' mindset and goals I think. I start coding because I wanted to make games anyway, and that was about 4 years ago. So now I'm learning Godot. I've made a (bad) 2D roguelite, followed a tutorial to code a farming game, and am working on my current personal project on Godot as well. I've never tried 3D yet but I was thinking I could try to follow a tutorial about a new game genre I haven't tried yet for this jam ? Do you think it's doable, or should I try to do stuff with things I already (mostly) know how to do ?
Also, I've read recently that people work with game programming patterns but I don't know those. How should I approach learning them (possibly during jams) ?
Hi, I have the same question. I've been training on my own, as my aim is to become a solo dev (I'm autistic and can't stand "normal" jobs).
More specifically maybe, knowing I'm planning to work 7-8 hours / day and not more, and I have followed several tutorials and am currently working on my first personal project (point'n'click horror narrative with multiple endings):
- Can I explore a new game mechanic I've never coded before with a tutorial and a small scope, or should I do something I already know how to code ?
- How should I prioritize tasks / organize work during these two days ? (i.e., what should I code first, what would be the ideal planning hour per hour in terms of conception / core mechanics / debug-polish / prep publication page...)
- Any other tips ?
Thanks in advance and good luck everyone :D
