Completed the game, I would say being able to focus the line lenght makes no sense since it doesn't XP,
Obviously more tutorialization would be great.
The Hands are pretty useless except for automating the Errands, I learned about the errands only after 1 hour playing in since I didn't even see, the button looks like an info button.
Balancing wise, I don't understand the purpose of the stars, I guess I maxed everything to level 100 for fun, but still don't get it.
It does really lack information of the purpose of each upgrades.
I think it's cool to have infinite leveling but since there is no goal nor prestige it's kinda hard as a perfectionnist to take pleasure in that, I would prefer harder level while upgradinng into a level 100 CAP for exemple.
Also the upgrades for learning are too sneaky.
The lore are just quest, I like the themed thing, but sometimes simple words are easier.
Overall the balancing is not amazzing, it's super easy to XP things and snowball, and it becomes rapidly a waiting game + luck based game into just clicking anything upgradables that are not basic skills.
The whole rest is good, just the game design balance that needs some work imo.