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ImBlueOwl

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A member registered 7 days ago

Recent community posts

done ! I’ll continue on patreon from now on !

I agree, just making them logical would be great, going on your phone should take no energy nor time slot, but discussing with a match should require a little bit energy, and obviously a meeting / hookup should cost a time slot AND energy!

Great things tho! 

My only real concern with all those new Addon are visibility and comprehension in term of player feedback.


‘I’ll do a little run later that night and probably will send you some report bugs on my feelings sometimes in lack of clarity if you don’t mind (on the patreon version)

awesome! 
was wondering what making more feline / full sissy mode pictures changes ?

no problem ! Haha take your time 

loosing saves is not really an issue for me I’ll be honest, but I get it if this is for some people 

hello, oh sorry it’s the weekend have some free time and was pretty inspired ! 

Happy that you appreciate my review ☺️

I hope you’ll like the ideas or they will inspire you! Obviously this is just suggestions as I thought about them but I can’t wait to see what you’ll do and (obviously) hope it will influence you in someway haha 

Additional Details – Avatar System & Long-Term Perks

Since you’ll probably read everything at once when you wake up, I wanted to add some more detailed clarification regarding what I meant earlier about the avatar system and long-term perks.

I didn’t go very deep into this part before, so this is a good opportunity to explain the idea more clearly.

Avatar Representation

What I had in mind for the avatar displayed on the right side would be a modular system based on a small number of base models rather than requiring completely new artwork.

For example, the avatar could rely on four base variants:

  1. Default male body (no body hair removal, short hair)
  2. Body with longer hair but without body hair removal 
  3. Body without long hair but with body hair removal
  4. Body with longer hair and fully shaved/laser-removed body hair

Items would keep their current statistics, but when equipped they would visually appear on the avatar model.

This would create a stronger role-play feeling by allowing players to immediately see their character’s evolution instead of imagining it.

Additional visual indicators could also appear directly on the avatar, for example:

  • a make-up icon,
  • a gold version of the icon when make-up was professionally done at the beauty salon,
  • a “dirty” status indicator showing when the character needs a shower.

The “dirty” state could even unlock specific scenes or interactions depending on circumstances.

It could also be interesting to visually display certain conditions directly on the avatar (for example semen or similar states), even on a simple 2D model. This alone would greatly increase immersion without necessarily requiring complex assets.

Since penis size already exists as three selectable sizes, having it visually reflected on the avatar would also reinforce consistency.

I understand this represents additional work, but I genuinely think this kind of persistent visual feedback would add significant value to player immersion.

Long-Term Perks & Clinic Progression

Regarding perks, here are some ideas expanding on what I mentioned previously.

A strong direction could be unlocking permanent upgrades through the clinic, giving resets meaningful long-term rewards:

  • Permanent Laser Hair Removal Once unlocked, body hair removal becomes permanent, removing the need to regularly return to the beauty salon.
  • Natural Hair Growth Perk Instead of relying on extensions that degrade over time, the character could naturally grow hair up to a maximum length. This would reduce maintenance visits while still allowing customization if desired.

Hair differences could optionally distinguish between extensions and natural hair, though this would be more of an extra feature depending on development priorities.

Nails & Maintenance Systems

Another idea would be adding permanent nail growth as a clinic perk.

This would differentiate between:

  • temporary nails from the beauty salon,
  • and permanent natural nails unlocked through perks.

Once unlocked, players could maintain or repaint them themselves through the make-up system instead of constantly returning to the salon.

The beauty salon would still remain useful, but permanent upgrades could simply increase maintenance duration, for example:

  • Hair maintenance changing from weekly → monthly,
  • Nails lasting weeks instead of only a few days.

Small Gameplay Adjustment

Applying make-up possibly shouldn’t consume significant energy.

Currently it feels slightly strange that such a basic preparation action costs as much energy as heavier activities.

Overall, these systems would:

  • reinforce immersion,
  • strengthen long-term progression,
  • give resets meaningful rewards,
  • and reduce repetitive maintenance without removing gameplay depth.

Early Note : As a non-english native I've used ChatGPT to translate my toughs from speech-to-text, sorry if sometimes it feels off !

As mentioned previously, I wanted to come back with more detailed feedback covering the game as a whole !

Overall, this is a very solid game with a strong core concept and a lot of potential. 

Most of the points below are meant as constructive suggestions that could help improve long-term engagement and player experience

My main issue is that we pass from a simple guy that lost his job with a girlfriend and apparently never doubted in his masculinity to instantly a total feminized slut (witch is fine ! but should be more progressive!)

1. Overall Concept & Game Direction

One element that could enrich the experience would be allowing players to actively resist certain paths instead of inevitably moving toward submission. For example, trying to remain masculine or preserve the relationship with the girlfriend could create meaningful branching and improve replayability. Even partial resistance mechanics would already strengthen player agency.

There is also a small inconsistency with some items (like the collar from the adult shop) becoming unavailable after full submission, when logically they could remain accessible.

Progression currently feels a bit fast. Adding clearer transitional milestones or chapter-like steps could help, such as:

  • first feminine clothing moments
  • hormonal steps
  • behavioral or identity milestones

The masculinity/femininity bars are interesting but could benefit from thresholds unlocking actions, interactions, or clothing options. This would make progression feel more structured and meaningful.

FIRST IDEA :  

Instead having 2 bars (Masculine & Feminine) we could have 1 that is X%M & X%F, at the beggining you are 100% Masculine & 0% Feminine, if you become 10% feminine you are now 90% masculine, this bar should represent how people see you, depending on your percentage, eatch character could interact differently with you, for exemple some people might like X% masculine minimum or X% feminine minimum, they would interract differently with you.

SECOND IDEA : 

Having thresholds on your feminization, at the beggininng you shouldn't be able to dress with woman clothes since you wouldn't feel confortable, here the computer with watching femboy videos could help, helping you to reatch let's say a new bar called "Feminization level" that has let's say 5 levels :

Level 1 : You can wear feminine clothes & Make-up &

Level 2 : You are okay with male touch & soft sexual 

Level 3 : You are okay with serious sexual acts

Level 4 : You are okay with Laser Removal / Growing real hair

Level 5 : Cap, you are totally an assumed femboy

It's just a suggestion !


2. Gameplay Systems

The gameplay loop is enjoyable, but once the main progression ends, there is little incentive to reset. Ironically, players gain full freedom when progression is already finished.

The reset/perk system could have stronger long-term impact. Gradually unlocking activities (streaming, dating, locations, etc.) would improve pacing and prevent early optimization.

Choices could also have clearer consequences. Actions performed while exhausted rarely matter, and adding risks or failures would reinforce decision-making.

Economic pressure could be slightly increased:

  • rising rent,
  • penalties if unpaid,
  • possible eviction leading to reset.

Reaching full submission removing rent could then become a meaningful strategic trade-off.

Perks influencing playstyle or available interactions would also help differentiate runs.

A specific improvement could concern the dating system. Reworking Tinder so matches are clearly visible and limited (instead of abstract interactions) would improve clarity and immersion. Matches could react differently depending on the player’s masculinity/femininity progression.

Introducing both Tinder and Grindr as mobile apps — accessible directly from the phone instead of the computer — could reinforce progression milestones. This would allow dating different profiles depending on character evolution, for example:

  • women
  • heterosexual partners
  • curious heterosexuals
  • men

This system would naturally tie back into masculine/feminine milestones and strengthen role-play consistency.

THIRD IDEA : 

Let's say before Level 2 of feminization you wouldn't feel confortable to install Grindr, level 3 would allow to stream, Level 4 to meet men's from internet...

Why not creating few small scenarios/activities with men, women, other femboys that are attracted to you and depends on witch platform/place you meet them, giving "a little bit more freedom"


3. Interface & Ergonomics

Menus are functional overall, but readability could improve. Separating dialogue and images more clearly would reduce visual clutter.

Fatigue and time progression are sometimes unclear, as days pass quickly and sleep can feel sudden. Clearer feedback on energy and time cost would help.

Some important actions could also benefit from stronger visual emphasis. Dialogue choices occasionally lack clarity regarding consequences, and small indicators could improve understanding.

Random outdoor events currently feel minor and could have more impactful outcomes.


4. Visual Presentation & Character Representation

Artwork quality is strong.

A persistent player avatar reflecting character evolution (hair length, hair removal, clothing, appearance changes) would greatly improve immersion. 

A modular model with variations could maintain consistency without requiring entirely new artworks.


5. Long-Term Progression & Endgame Potential

Long-term goals could significantly improve replayability, for example:

  • permanent hair removal,
  • wigs or hair growth systems,
  • tattoos,
  • expensive body modifications,
  • late-game clinical upgrades.

Unlocking these through perks across runs would give resets stronger purpose while building on existing systems.


EXPLAINED IDEA : 

First runs could limit the choices we could do, let's say after finishing a run I can unlock the clinic with 1 action possible in it & other perk points would allow me to unlock more things : 

Link, permanently remooving hairs with lasers to never have to check for that, 

Permanently grow my hair could be a perk so I don't have to check the beauty cennter to update my extentions

Tatoos from the Tatoo shop that could also take the piercings for exemples

And maybe clinic in future propose to change D size or implant boobs that can have different sizes, obviously for a heavy price

Just making more replayability & forced reset but with a great reward ! 







Awesome, I've subbed on Patreon, hope it helps on the development, 
Infortunately there is no Discord, I would have loved to help you on the balancing part as a retired game designer if you need.
I feel like the story goes TOO fast, and the perks are just making it go even faster, 
I don't think grind is an issue if it's well made, the perks could have a great interest if we could plan on different endings for exemple..

Also I was wondering, does the c*ck size matters ?

Hello! Thanks for the answers


- Laser Maintenance.
- Hair Touchup
- Makeup Refresher 

I feel like the 1 féminity reward doesn’t really make sense at one point you already are at 100% once you’ve completed the necessary lessons/sessions/extention,

Here’s a great suggestion since all is added, laser maintenance could be needed every 4 weeks otherwise you have hair growing back.

Hair since they’re extensions could need something like that every 1 week,

And for makeup maybe it’s just an “extra makeup” a better one that the one you can do at home since it’s from the salon, they would RP point of view make more sense! 

I agree on the pictures it looks hard, maybe doing them at least at home or thinking about an interactive avatar where items are that changes depending on clothes / laser / hair ? 
Obviously staying on the pictures system you have but for the équipement slot having it as a different thing, that is more updated ? 

Not necessarily wearing the clothes since it will add more versions but :


1 base version

1 base with hair extention 

1 base without hairy parts

Hair extention + no hairy parts 


(All existing states)

And iteration of combos of that 

Obviously it would make new more picture but they could complete everything and maybe in futur like when deciding to add the makeup on the avatar you just have to create 1 picture per iteration 


great game tho ! I love it 

oh I think I was on the wrong version,


‘let me correct then my suggestions ! 

More clarity on what each idem does when equiped would help a lot 

More clarity on if you know have long hair/ did laser or no


more clarity on when tou need to do a hair / nail / laser / makeup check 


otherwise the game is pretty good !!

Hello ! Great game ! Most bugs is when I start I new run I still have my money + items,  Visual of items disappear, witch is super annoyinng ! Feels like data are getting mixed, have to hard reset cache to play a fresh game but I loose perks :(

Otherwise, few suggestions, Maybe having a state for few things, like hair extention, laser removal, when it's done, so the visuals are logic with the actual situation, I know it requieres doing all the visuals again in differennt state, but I think that will bring A LOT of value to the game !

Same for Hair checkup/laser checkup/nail replenish I'm not sure to understand how they really work,

same with the perfume & everything else I cann equip, not sure what they do !