I really enjoyed this, my only gripe is that the distribution of randomness felt really unfair at times.
On the second fight especially, if you’re unlucky you can get a long drought of no coins, and even worse, the damaging objects can fall in such a way that they’re impossible to avoid, leading to forced-failure unless you always drag the paws to the far-left and then far-right, which isn’t very intuitive (at least until you lose to a no-win scenario).
Other than that, though, awesome job. The character controller felt nice and tight to control, and the art was very cute.