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(+1)

I really enjoyed this, my only gripe is that the distribution of randomness felt really unfair at times.

On the second fight especially, if you’re unlucky you can get a long drought of no coins, and even worse, the damaging objects can fall in such a way that they’re impossible to avoid, leading to forced-failure unless you always drag the paws to the far-left and then far-right, which isn’t very intuitive (at least until you lose to a no-win scenario).

Other than that, though, awesome job. The character controller felt nice and tight to control, and the art was very cute.

(+1)

Thank you so much for playing, and for the feedback!

I will definitely work on the item distribution, the 50/50 randomness sounded good to me in theory, but I get that a bad RNG can feel unfair. 

Regarding the items in the fight against Cream, this is probably the least polished part of the game due to time constraints. I am thinking in a couple of ways I can fix the impossible-to-avoid situations, and of course I'll be trying to fix the existing bugs.