Thanks for checking out my game! I’ve been thinking about your suggestion, especially around how to balance onboarding. On one hand, I want players to have the freedom to explore right away. On the other, certain features are gated behind "holographic locks" that require specific tasks. Forcing a mining chore feels a bit too basic for such a straightforward mechanic, but I’m looking at subtle ways to nudge players in the right direction without it feeling like heavy hand-holding.
I also checked out your game, and the 3D planet rendering immediately caught my eye, visually, it looks fantastic. From a gameplay perspective, my personal take is that flying a spaceship for land-based combat feels slightly mismatched. The orbit visuals are strong enough that expanding on space-based encounters or adding more celestial objects to investigate would really shine. If you do keep the ground combat, switching to ground vehicles might fit better. Taking out slow tanks from an agile starship feels a bit overpowered and strips away some of the challenge.