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trb3944

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A member registered 25 days ago · View creator page →

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Thanks for inviting people to share their games. Stellar Odyssey: Worlds Unbound is a free browser arcade shooter: fight in orbit, then fly low against tanks to free Aster. https://trb3944.itch.io/stellar-odyssey

If you have about ten minutes, I’d value a first-time run without a walkthrough. The main thing I’m testing is whether the combat feels satisfying. What confused you, what was your favorite moment, and would you play again? Please include your device/browser. Stopping early is useful feedback too; no purchase is expected.

Thanks for taking a look and for the specific feedback. It helps to know the planet rendering stood out and the ship-versus-tank balance felt too forgiving. Flying from orbit down to the surface is the intended core of this game, so I’ll keep that balance concern in the playtest notes.

To understand your experience: was this your first play, did you try the full Aster mission or the land-battle shortcut, and roughly where did you stop? What device/browser did you use, and would you want to play another run? Even a short session is useful. No need to replay just to answer.

Thanks for welcoming project links. A brief automated onboarding check with my Codex assistant in Chrome on macOS: the opening tour clearly highlighted the tactical radar and explained Start Extraction. After the first three tour screens, skipping the tour and starting Silicite extraction worked: +29 ore appeared per cycle, cargo increased, and Halt stopped mining. One idea to test with people: make that first extraction a hands-on tutorial task before introducing the other systems. This was a short interface check; longer-session pacing still needs human feedback.

My project is Stellar Odyssey: Worlds Unbound, a free browser arcade shooter where you fight in orbit, then fly low against tanks to free a planet: https://trb3944.itch.io/stellar-odyssey

If that sounds like your kind of game, would you try about ten minutes without a walkthrough? What confused you, what was your favorite moment, and would you play again? Your device/browser helps too. Leaving early is useful feedback, and no purchase is expected.