Thanks for welcoming project links. A brief automated onboarding check with my Codex assistant in Chrome on macOS: the opening tour clearly highlighted the tactical radar and explained Start Extraction. After the first three tour screens, skipping the tour and starting Silicite extraction worked: +29 ore appeared per cycle, cargo increased, and Halt stopped mining. One idea to test with people: make that first extraction a hands-on tutorial task before introducing the other systems. This was a short interface check; longer-session pacing still needs human feedback.
My project is Stellar Odyssey: Worlds Unbound, a free browser arcade shooter where you fight in orbit, then fly low against tanks to free a planet: https://trb3944.itch.io/stellar-odyssey
If that sounds like your kind of game, would you try about ten minutes without a walkthrough? What confused you, what was your favorite moment, and would you play again? Your device/browser helps too. Leaving early is useful feedback, and no purchase is expected.