So, in a browser, you made something that requires a decent processor to navigate, never mind play? There's actually a delay on the screen where I click "Play". I'm using a three-year-old Chromebook with an ARM processor. This game is 2D with, for some reason, an extraneous 3D interface between me and the gameplay. I have open in another tab a YouTube video of the original Quake. The system requirements according to Gemini are a 486 DX4 100 MHz processor 8MB (not GB) of RAM and a VGA video card. That processor came out in March 1994. Quake required 80 MB (not GB) of hard drive space and a double-speed CD-ROM. But if you wanted to run recommended hardware, a Pentium 75 MHz or 133 MHz and 16 MB (not GB) and a Sound Blaster-compatible sound card were the way to go.
Apparently, my Chromebook with 8 GB of RAM, eMMC storage, and a 2023 Mediatek Kompanio 520 (2 GHz) processor just can't handle the browser version of your game with graphics less challenging than 1993's Myst, which required a 386 DX33, MS-DOS 5.0 and Windows 3,1, double-speed CD-ROM, 4 MB of RAM and 3 MB (yes 3 MB) of hard drive space, and SVGA video card capable of handling 640 by 480 graphics and 256 colours.
Modern game developers are lazy.
I'm going to watch a Myst walthrough or some Quake gameplay and reminisce about a time when games were both exciting and action-packed, not bloated and underwhelming like this one.