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A member registered 41 days ago

Recent community posts

What an excellent little game. This is definitely worth buying on Steam!

(1 edit)

The screen is black for me. More specifically, the game playing area is entirely black. With or without my adblocker running. So I can't play your game. Tsk.

Oh. But the music is playing!

All this game does past level 60 is add more and more armour to these turtles/tortoises so that even if you're upgrading your base damage, the amount of damage you do to them steadily declines. It's pretty boring and doesn't make for a good game.

I have 20 bullet speed and 12 attack speed (not sure if that's the maximum), and my base damage is 515. I'm on round 63 or that's what it says now that I'm between rounds. Thing is, all that firepower is useless if it KEEPS MISSING. There's nothing but grey turtles to fight so they're not moving fast. They're hardly moving at all. And I'm playing at normal speed, not sped up where the missing is worse. Every single shot I fire should hit the mark, especially when there's so many of them crowded together.

I think the dev lacks awareness that if this game on Itch.io plays poorly, fewer people are going to want to use the Windows or other local version. There are better games to play, both free and paid.

I think I could make a much better game than this, and I've never made one before. I'd use the same crutches others use to get a working version then redo it in a more efficient language so that it runs exceptionally well. And I'd make sure the targeting is perfect, especially for slow-moving enemies.

This is pathetic. A tower defense game where the biggest challenge is putting up with the game itself and its terrible targeting despite spending upgrades to get 100% accuracy. What a loser game.

It seems early in the game if I switch tabs to do something, I'll die. I wonder if this is deliberate in the game. I'm improving the targeting/accuracy at first, to get it out of the way and this game is quite slow at first because I'm not improving the attack speed or how much damage each hit gives. It's frustrating that i'm set back an die on the 3rd round just because I decided to pass the time not watching the ridiculously slow fire hit or miss targets but looking for an old friend on Facebook for a few minutes.

I don't think the dev knows how to be considerate or show basic consideration. Too many scammy devs are focused on making money and not enough on making a game fun enough to want to play it in the first place. Lowlifes spend their money instead of playing the game to get ahead. Lowlifes also make it necessary to spend lots of money to progress meaningfully. Such lowlifes deserve each other.

Why make a game that's so straightforward only to openly display your contempt for players and any respectability left in the craft of gamemaking now dominated by studios who want games to be more like compulsive, daily addictions instead of enjoyable fantasies?

This game should play smoothly and quickly enough and get more exciting with progress, the reward for progressing and getting good. And while the randomness of upgrades should enhance replayability, this game should also be one of choices that make a difference so players can get "better" and not merely be a passive participant subject to the random number generator.

And if you put your game in a browser, it shouldn't fail automatically just because someone switches to another tab while so many cpu cycles are wasted wading through the slow, dull, inaccurate, clumsily done beginning that you've utterly CRIPPLED so first upgrades need to be WASTED on something as pedestrian as ACCURACY.

I hope every single thing on your smartphone, especially games, especially FPS's and RPG's and TD games all start you off by giving you 0% accuracy so you have something to level up to. You'll probably never rise to the level of doing anything apart from what you can get away with doing, much like a reckless wild animal humans have been feeding too long and has now become expectantly aggressive.

You can let the entire forest burn down as long as it doesn't burn the house and maybe the car. While wildfires might need to burn out, I'm hesitant to hold people's houses in higher regard than many acres of forest surrounding them.

Ah. I don't really like that it's a mistake to put out the fire before a path is made to the home. It seems a little silly that he can't get home because of trees that are older than him are getting in the way.

The dice card is a gamble. You can get health cards when your health is at full, making it a complete waste and not fun. It feels more like a ripoff and a scam, especially when this happens multiple times in a row. At times it's been such a good deal that I was sure I wanted to keep using the dice cards. But maybe it should be removed.

It seems the dev hasn't seen fit to synchronize everything proportionally when the game is sped up, but maybe that's how the dev rolls. Maybe he/she/it/they gets confused when things are synchronized and it's normal to make things messy, like a bad mind is messy with emotions and illusions.

What a perfect name for a game perfectly synchronized with its creator: Wildfire. A destructive, indiscriminate force with bad aim, especially when things get faster or impatient, like anyone expecting a proper game more than two years after its initial release.

I don't know if it should be removed, but if it's useless, it shouldn't be part of the dice roll. If two out of three of the cards are warm soup when I have full HP, I'm going to feel ripped off, especially if it keeps happening.

I don't think "Salvador" is a thoughtful person. When this game was first posted, I noticed how targeting turned to garbage when the game was sped up. This is a sign that the dev doesn't know what they're doing and doesn't care to learn or do the job right.

When you think about it, many/most of these games are made on platforms that require little technical expertise to use. This game is little more than a quickly drawn... well... tower defense game. There was little imagination put into it, the targeting sucks, and the dice rolls are for things that are useless.

Maybe bad games were okay in the Flash era, when everything was made so easily, but when games and gameplay on Itch.io compare unfavourably to scammy mobile games, it's a sign that someone with less talent and more delusions is inflicting their lazy, privileged mediocrity on anyone who'll put up with it.

It's too bad. I usually like good tower defense games. I guess that much hasn't changed, but it seems like this game should be fun. I should probably hop over to Crazy Games and spend more time with a certain wizard tower defense game. Progress may be slow and failures plentiful, but at least it's professional and without glaring flaws, like missing stores for currency or a downloadable version that still doesn't run properly, as if it took some sort of ability to code to make.

So it looks like you gave me currency I can't use. I also read on the other Wildfire demo that there are problems with all versions of this game, including this one, the other HTML one, and the downloadable Windows version. If I speed up the game, I'm told, my fireballs will miss the targets, which was my experience years ago when I first played this game.

Maybe you're not interested in quality control so much as using users as beta testers. If you can't keep a sped up game synchronized, it's a disappointment that your game or games have been so prominently listed on Itch.io, which I'd like to believe is better than unsynchronized games and those who make them.

When I clicked to Quit instead of restart, the game froze and when I refreshed the page, it seemed I was starting all over with no option to spend any currency.

You can't even hold to your own in-game logic. I'd rather merely play games so I can move onto other things, at least other games, instead of being responsible for disappointing users on a simple tower defense game with cards between rounds.

Maybe you need to go back to secondary or elementary school and learn how to use a ruler and a calculator instead of being little more than a bad Mario Maker user of pre-processed developer platforms.

This game is fine but it would be a lot nicer if speeding it up didn't screw up everything, like targeting.

Well, I did it. I got past round 60. I skipped using the fast forward setting and focused on attack speed, bullet speed, firepower, accuracy, and life steal (blood mage). When forced to pick an additional option, I got the burst shot.

While the dice helped somewhat, maybe almost as often it was half-useless, giving me health with one or two cards when I was at full health, especially with life steal. So I mostly stopped using it so I could focus on stuff that helped.

You got rid of the space above the blocks? That's how I'm supposed to be able to get a lot of blocks without bouncing them with the paddle each time! That's the goal! How is this game supposed to be fun?

You seem to get off on making players desperate, even mocking them a little when they die. I hope you've had fun because I haven't. I feel stupid for playing your game when it's designed not just to be challenging and difficult but to be impossible to "win". Even arcade games back in the day allowed you enough control that there was some chance, with enough practice, to get high scores. Asteroids, Missile Command, and Centipede are good examples. If I have to keep starting over, there should be a way to improve, but the controls are bad enough and the experience and health powerups disappear so quickly that I'm trying too hard using cursor keys and a space bar to pick them up.

Some of the worst games I've played are that way because whoever made the game crippled the controls to make it difficult to play. The best games usually gave great controls so that it's 100% how I play that determines whether I win or lose. This game? It's 100% on you whether it's worth playing or just a game of losing.

Why don't you make it into a mobile app like The Tower? Put in lots of ads and make it pay to win. It'll fit right in with games like Top War and Hero Wars. You can even make up misleading ads for the clickbait effect, if you like ridiculing your users so much.