Balance is pretty low priority right now, I'm mostly just trying to get the core systems working. No point fine tuning and then having to redo it all if the underlying mechanic gets replaced!
In the final game many events will give you an instant meal, not just fill your stores, so starving to death with full hands won't happen. Even so, I want every win to feel like a loss! When you find food you should be annoyed you didn't find crafting materials (and vice versa), and if you find a bounty of supplies you should feel like you're leaving most of them behind. Upgrading your gear and stores will reduce the frustration but comfort will always be out of reach (except for certain locations, such as the secondary base in Girlzilla's room)
If you're playing 0.4 things will seem especially bad and I've made some big changes in 0.5 to finalise the main mechanics. That work is mostly done, I'm just debugging now, so it might be worth waiting for the next public release (coming soon!)