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(+1)

Thank you very much! I'm still pretty undecided about putting in an undo button. I feel like I'd need an in-universe, diegetic reason for it. I am still unhappy about the "press r to restart the level" text, but I didn't know how else to explain it.

"Management: PRESS THE R BUTTON TO BE DIVINELY REBORN INTO A TIME WHERE YOUR MISTAKES HAVEN'T HAPPENED YET.
Little Gray Worker Blob: ...wtf is a button?"

I was thinking maybe changing it so if a movement key is held down, then it starts moving you slowly like currently, but speeds up after 2 or 3 tiles. Does that seem better?

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That's a good point, yes, I hadn't thought of it that way.
I'm all for breaking the fourth-wall, but I can appreciate that you'd want to portray the information in a relevant manner.

If this management gave me the power to rewind time or ability to revert mistakes they know will happen, I'd be verrry wary, haha.
Is it generosity or do they want you to feel like those assists won't help you...?

That certainly sounds like a potential improvement, then if you have to restart and you already know a route for where to push things, you can get back to where you were quite rapidly.