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The ladybug dude had a very good charm to him between the use of the sprite and the sound effects. I really wanted him to survive, but alas, I kept dying lol. I did manage to beat it and I don't think the difficulty was too punishing. The two things I would say I didn't like were the use of tab as the attack key (I kept having physical issues using it, idk if that's because it's not often used that way or if it's due to the fact that I have some recurring paralysis in my left hand) and the downward dive was so fast that I often couldn't control it, especially if I was trying to use the dive attack. I loved how the level design made the world feel pretty constricted but slowly opened up until it felt like you were exploring a vast, but tiny, world.

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Thanks for the feedback!

Sorry, about the uncomfortable controls - I should probably just start putting options in my jam games to remap them. I always struggle with picking good defaults, but no matter what, in the end, different players have different preferences and physical abilities/limitations, that allowing them to be remapped is really the only right way to do it. :-(

Hey, no worries. You gotta pick what to focus on in a game jam. I did like the game, if that didn't come through.