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Hi! I bought your Pixel-Art SciFi Toolkit packs on itch.io and I'm using them in my 2D sci-fi roguelike. Thank you for the great art!

I have a few quick license questions (the included EULA is issued under the name "Barely Apes"):

1. Is "Barely Apes" the same author as Barely_Games, and does that EULA apply to all of your packs on itch.io?

2. I recolor and resize some sprites to fit my game. I understand this is allowed under "You may edit and use the assets". Is that correct?

3. Is it OK to include the assets (modified or not) inside my finished game build, as long as I don't distribute them as standalone files? For now I keep the original files in a private repository for backup only, and I plan to remove them from the repository once my work is complete.

4. I use an AI coding assistant to help write my game's code. It sometimes opens the image files to measure sprite sizes or do simple recoloring. The assets are not used for AI training, not put into any dataset, and not used to generate new art, and the game itself has no AI features. Is this kind of use acceptable under the EULA, or would you prefer I avoid it?

Thanks a lot for your time!

Hi!First of all, thank you very much for purchasing my assets and for choosing to use them in your game!
I’m happy to answer your questions:

Yes, Barely Apes and Barely_Games refer to the same author. The EULA applies to all the asset packs I have published on itch.io.

  1. Yes, exactly. You are free to modify and adapt the sprites to fit the needs of your project, including changing their colors and sizes. Regarding resizing, the only thing I would suggest is paying attention to pixel quality and visual consistency, but this is more a matter of the game’s overall visual style and is not a limitation imposed by the license.
  2. Yes, you are allowed to use the assets, modified or unmodified, as part of a commercial game. The only restriction is that the assets must not be distributed as standalone files or in a way that allows them to be reused independently from the game. So you can safely include them in your final game build.
  3. Yes, this type of use is also allowed. In modern software development, the use of AI tools as programming assistants has become a common practice, and this is not the type of use that the license restriction is intended to prohibit. The AI-related restriction is primarily intended to prevent my assets from being used to train AI models for the creation of new assets or other content.

I hope I’ve answered all your questions clearly!

And if you’d like, I’d be very curious to see your game once it’s finished. Feel free to share the project here when it’s ready!

Thanks again for your support, and good luck with your roguelike!

Thank you so much for the clear and detailed response!

Thanks to you, all my questions have been cleared up, and I can now focus on development with complete peace of mind. I'll definitely keep your advice about pixel quality and visual consistency in mind while working on the game.

Thank you again for creating such awesome assets! I'll be sure to come back and share the project with you here once it's finished.

Have a wonderful day!

It’s always a pleasure, thank you! Wishing you the best of luck with the development of your game!