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Barely_Games

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A member registered Oct 31, 2021 · View creator page →

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You're welcome! 

Hi! Thanks for reaching out.

Yes, you can absolutely use AI tools (like ChatGPT or Copilot) to help you code and build your game.
However, please note that according to the license, you cannot feed my pixel art assets into any AI system. This means you cannot use them to train AI models, create machine learning datasets, or generate new AI images based on my work.
As long as my assets are just used normally inside your game engine and not processed by AI tools, you are perfectly good to go! Let me know if you have any other questions.

Hi! Thanks for reaching out.
Yes, you can absolutely use AI tools (like ChatGPT or Copilot) to help you code and build your game.
However, please note that according to the license, you cannot feed my pixel art assets into any AI system. This means you cannot use them to train AI models, create machine learning datasets, or generate new AI images based on my work.
As long as my assets are just used normally inside your game engine and not processed by AI tools, you are perfectly good to go! Let me know if you have any other questions.

(2 edits)

Currently, not all characters in the NPC pack can walk. For now, I've focused on idle and talk animations, along with one specific action for each character. For instance, the water-carrying peasant and the barmaid can walk, while the blacksmith strikes iron and the tavern patrons are drinking.

The future goal is to expand the pack by adding both new NPCs and more animations. To complete your collection, you can buy the individual pack directly from the bundle page at a 10% discount. Alternatively, you can grab it on GameDev Market, where it's currently 30% off!

Got any specific characters in mind? Share your ideas and I'll bump them to the top of the list for the next update!

I have fixed the props atlas. Regarding the PCs, the original positioning was intentional, but following your feedback, I centered them better within the tile. Just a heads-up: to make some props fit the grid better, I had to resize them slightly, so you might notice some minor differences compared to the original standalone assets.

Since the rest of the atlases seem to be working fine, I will proceed with creating the atlases for the other backgrounds and props over the next few hours.

Let me know if they work well for your project so I can permanently include them in the .zip files. Talk soon and thanks!

Hi! I have uploaded the atlases for the human outpost backgrounds and props.

Just a technical note regarding the props atlas: even though the assets are based on a 16x16 grid, the individual elements are not perfectly snapped to it. This is an intentional design choice to break up the monotony of the walls and floors, making the environment look more dynamic. I'm concerned that the atlas might not be very useful to you with this layout, so I'd prefer to wait for your feedback before preparing the next ones.

Out of curiosity, which game engine are you using for the project?

Hi! Thank you so much for your purchase, and I'm really glad you like the asset. I will get right to work on grouping the tilesets and props together as requested. I'll message you back here as soon as the files are ready, which should be in about 3 to 4 hours. Thanks again for your patience!

Hi! Thanks so much for the support, I'm really glad to hear that and I'm super curious to see your game! I have some good news for you: there's already a pack for the NPCs, and if you bought the bundle, it's already included. As for the bandits, they are already in the planning phase (one idea for the name is 'The Freeblades'). The siege weapons idea is awesome, though—I hadn't thought of that, but I'll definitely make it happen! See you soon ;)

Thanks! I'm already working on a daemon package. I think it'll be ready in about 3 or 4 weeks.

Hi there! Thank you so much for your purchases and for sharing the link to your page. It is a pleasure to see how seamlessly the pixel art UI integrates and works perfectly even within a 3D context!

Thank you so much! I really wanted to give you this discount, it's my way of saying thanks. Just to let you know, I'm already working on an alternative skin for the boss, and I have more characters ready to reinforce the enemy lines! Let me know how the testing goes!

Hi, thanks! You are absolutely right: they will be included in future updates of the Pixel Quest series!

Thank you

Thank you very much for your purchase and for your words! This series will have many more packs in the future, I already have something in the works that will be released soon. See you soon!

Thank you very much for your words, the developers you mentioned are giants in the industry. I will keep developing this series! Thank you

(1 edit)
Hi there! I can confirm that the bundle is already available and includes volumes 1 through 12. All future packs will be added automatically as soon as they are ready. Specifically, I am currently wrapping up the pack dedicated to the druidess turning into a bear transformation, which will be added to the bundle in just a few days.
How does the bundle work?
By purchasing it now at the current price, you will get immediate and lifetime access to all future updates at no extra cost. As new volumes are added, the bundle price may increase slightly, but buying it today ensures you lock in the entire collection (present and future) at the best possible price. Please let me know if you have any questions or need further clarification. I'm here to help!
https://itch.io/s/132007/2d-pixel-quest-toolkit

你好!我一结束德鲁伊变熊形态的设计工作,就会把它加入到捆绑包中。如果你愿意,现在就可以购买这个捆绑包,德鲁伊素材将在几天后上线。谢谢!

Hi, yes, it is also on GameDev Market. Maybe they approved it recently and you didn't see it. Try checking, I can see it online.

Thanx!

Thank you too!

I have published the meteor, hope you like it!

Thank you!

That's a great idea! I'll work on it soon, thanks!

No problem, glad you reached out. Happy coding!

Hi, thanks! Yes, I’m working on a gang of demons, and besides these, I’ll create other enemies as well.

Perfect, I'll start with those. Thank you for sharing your needs!

That sounds like a great idea, I’ll probably create an idle animation so they don't look static. Are there any characters you're more interested in than others? Generally speaking, I don't think I can start working on it right away, but it's something I'll keep in mind for the near future. Maybe in two or three weeks I might manage to produce a few.

Perfect. Should they have any animations other than the idle one?

Take a look at this fantasy NPC pack; the characters are 32 pixels tall. Could the characters you need look something like this? (Non-fantasy themed, of course)
NPCs

Hi, yes, I think I can do that! I would like to ask you for a few more details to make sure I meet your request in the best possible way. Could you give me some concrete examples of which parts are difficult to use?

How big is the world grid you need to populate? I mean 16x16, 32x32... etc.

Great ideas, thanks! I'll keep them in mind for future expansions, likely prioritizing female heroes.

Hi! All portraits come without an outline and on a transparent background. I only added an outline to the presentation images to make them stand out better.

Thanks! :) Any suggestions for updates or new packages are welcome!

Hi there! :) Thank you for purchasing my bundles! You can contact me at barelyapes@gmail.com, I'll be waiting for you!

Thank you! Another World  was a big reference

Hey, hi, thank you! These days I’m working on a new set and I can’t wait to make it public!

Hi thank you! Yes it is!

Thanks to you! I hope they are useful to you :)

Hi! You can find my packages on both the Unity Asset Store and GameDev Market. Some UI packages contain slightly different content compared to the ones available here, while the character packages are identical across all platforms.