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Barely_Games

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A member registered Oct 31, 2021 · View creator page →

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XD

Thank you!

Hi :) I’m not sure if you’ve noticed, but I’m currently implementing 8-direction movement across the entire pack. If you download the updates, I recommend checking out the documentation in the devlogs!

I should be able to update the orc warrior within a few hours, tomorrow at the latest!

I’ve published the Ork spearman movement animation in all eight directions. I’d really like to hear what you think!

:)!!!!

Hi there! I’m currently working on 8-direction animations for the Ork Spearman. I’ve started with the idle state and will soon move on to the run state.

If everything goes well, I plan to update all the other characters in this and the other Pixel Quest packs as well.

Once the animations are ready, they’ll be added directly to this package.
If you feel like sharing some feedback, I’d be happy to hear what you think!
Talk to you again in the next update :)

Found the keys! I walked past that crate so many times but never thought to lower the camera… once you pointed it out, it was much easier.

To make interactive elements clearer, you might consider using lighting to highlight points of interest. A well-placed, distinctive light could naturally draw the player's attention and help guide them, along with the level design, of course.
That said, I understand you're currently focused on other aspects of the game and that this isn’t a top priority right now. Keep it up , you’re doing a really great job!

Hi! :)
I downloaded your game and was pleasantly surprised by the integration of the pixel art UI in a 3D environment. I thought that kind of style only worked well with 2D games, but here it fits really nicely!
That said, I'm having a bit of trouble: I can't seem to find the first key needed to get out of the starting room. Do you have any tips?

Hi :) I hope I can make it!

Thanks :) I saw the screenshots and as soon as I have a moment I will try the game, from the comments it seems interesting! I really like how you interpreted the inventory!

Great, thanks! Feel free to post your game here!!

Thank you :)

thank you!

Nice! Thank you :)

They really look alike! But also Karate Kid and a young Chuck Norris (who might actually be the real Ken)

Yes, exactly, to manage multiple weapons, helmets, and armor pieces, I’d definitely need to work with the different body parts on separate layers. What worries me a bit is that less experienced developers might get lost in the “sea” of PNG files and struggle to animate the characters correctly. I’ll definitely run some tests with the helmet!

As for the Sci-Fi set, the ability to freely rotate weapons really solves a lot of issues, so I totally understand your prioritization! I’d probably limit 4- or 8-direction movement to those robots without movable weapons, since they’re naturally more restricted in top-down combat.

The issue with the fantasy knight’s sword is kind of inevitable — it takes a bit of creativity to make it look believable within the environment.

I’ve never used Game Maker myself; I usually work with GDevelop, but I’d love to give it a try at some point, just out of curiosity!

It’s great to see how active you are in game development , best of luck with all your projects! I hope to see them posted here someday.
Thanks again for the great chat!
(I'm working on a sci-fi set for the humans, imagining it as an operations center.

Thanks for the suggestion!)

Hi! Thank you so much for the purchase, you’ve been really generous :) Yes, I do plan to expand the pack, both in terms of characters and environments. I’ve been thinking about 8-direction movement for a while now, and I believe I’ve found an interesting solution in terms of the amount of animations required. The current "side" animations work for both lateral movement and for 45° diagonal movement downward. Since the characters attack within a 180° arc, that direction is covered as well. Most likely, it would be enough to add side-view animations from the back for each character to also cover the 45° upward diagonal. I still need to run a few practical tests, but I think this approach could work. One step at a time ;) Thanks again!

When it comes to having more armors, weapons, or colors for the knight, I think there are two main approaches:

  1. Drawing all the frames for every possible combination (which is a huge amount of work).

  2. Or managing everything with layers, overlaying things like weapons and armor synced up with the base character animations.

The second option seems more manageable to me, even if it requires good organization since the number of animations could really pile up. Still thinking it through.

About your point #2 — you could define specific anchor points on the character where you “attach” the weapon, and just change the joint depending on the current animation. That way, the weapon stays consistent with the motion without having to redraw everything.

Eight-direction movement would definitely make transitions between directions feel smoother, and also let bots shoot diagonally (like at 45-degree angles), which opens up some cool gameplay possibilities.

By the way, a while back a friend and I made a small prototype using the Sci-Fi Volume 1 assets, just to test how versatile they are in a top-down setup. If you feel like checking it out, maybe it’ll help to see them in action:
👉 Rise of Droids – BarelyApes

In the meantime, I’ll try to brainstorm some expansions for the backgrounds and props... maybe even an outdoor environment.
Really appreciate the chat!

I'm curious: which engine are you using?

As for the fantasy theme, you really hit the mark, I'm torn as well: I can't decide whether to start by adding a wizard character, who would be great company for the paladin, or to begin with classic fantasy creatures like spiders, demons, and the like. I might just roll a d20 and let fate decide! 😉

Regarding the space theme, I really appreciate your suggestions. Lately, I’ve been thinking about something important, maybe the robot collection should also have 4-direction animations, to allow for more versatile gameplay.
What would you find more useful, more environmental assets or more robots with 4-direction animations? (Though honestly, for true versatility, I’d probably need to go for 8 directions!)

When I mentioned the idea of a space shooter, I was imagining it with vertical scrolling, but I think that project will have to wait a little longer, first I want to keep developing and expanding the existing themes.

Thank you so much for your message, it was very inspiring and full of great insights!

 If you keep inspiring me like this, I’ll definitely end up making more! That’s exactly the idea: to create new packs that can gradually expand the two worlds. More will come, I promise! Thanks so much for your message

I took the opportunity to upgrade the package and make the change available to everyone! You can download it whenever you want, let me know if everything adds up now! Thanks for the suggestion :)

Hi, and thank you so much for purchasing my work!

I completely understand the issue, and I'll get to work right away on adjusting the stairs to a width of 160 pixels.
Let me know where I can send you the updated version!

Fantastic! I didn’t know you had a page on Itch!
This tutorial is exactly what I needed as a starting point to implement an arrow being launched toward a target with realistic ballistic motion.
I’d been struggling with it for days, but now thanks to your tutorial I can finally see the light :)
Well done and very clearly explainedthank you so much!

I've missed you!

Fantastic! It's amazing to see them in action! Thanks for the link!

Thank you too!

:-) thankx! Enjoy it!

Hey! The stork has delivered 6 new portraits! I hope you like them :)

Thank you too! :-)

A good taste of Puzzle Bobble! I like it :)

I'll do it! If you decide to follow me, you'll also get all the updates!

Hi, I can definitely give it a try!

:) My favorite is the astronaut! I can certainly work on the elements you're asking for!

I was expecting you ;) Thanks for the comment!

Yess! :)

:)

:)

Thanks! Little by little, I'll make more of them!

Thanks for the idea! I'll start with 5 new portraits!!