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Barely_Games

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A member registered Oct 31, 2021 · View creator page →

Creator of

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Thank you VEXED! it's a great pleasure to be greeted by another pixel artist!

Sono cose che si dicono nei momenti di estasi ;) Il prototipo è nato come banco di prova per gli assets, visto che mi cimentavo nella produzione di pixel art da pochissimo!

Interessante la logica delle carte randomizzate! Proverò a ragionare sui vari spunti cha mi hai dato cercando di realizzare qualcosa che si possa comporre modularmente. Grazie ancora per il commento e in bocca al lupo per il tuo progetto!

Se posso ti scrivo in italiano anche io! In effetti Rise of Droids è un esperimento per testare gli assets del volume 1 ed alcune dinamiche di gioco ma non ho intenzione di svilupparlo ulteriormente,è stata una follia d'estate:) Se vuoi dirmi esattamente cosa ti serve posso provare a creare qualcosa di diverso dall'interfaccia di Rise.Grazie a te

Hello Sidgain, and thank you for purchasing my assets :) I've been thinking about expanding the kit to include UI and a shop for some time now, so I'm glad to welcome your request. On my profile, you can find a small prototype called "Rise of droids." If you'd like to take a look, could you please let me know if you like that UI and the shop, so I can integrate them into the pack? Thanks again

It is truly an honor to receive your feedback!

Thank you for taking the time to share your opinions and suggestions. 

I have been pondering many questions about how to balance a retro experience with the needs of modern gameplay, and I will likely need to reflect more deeply on some aspects. Many of the dynamics present in the game are not deliberate choices, but rather the result of a compromise between what I would have liked to achieve and what I am actually able to program.

Regarding running, sliding, highlighting interactive objects, and implementing more complex enemies, these are elements I was already considering for the next release, and I believe I can implement them without significant issues. However, the issue of the gun is more complex, given the hybrid nature of the game offering two types of gameplay: platformer and top-down.

Initially, the idea of having melee attacks stemmed from potentially lacking projectiles, but lacking a clear idea of how to handle shooting with the gun, melee attacks remained the primary type of attack. In the current version, I included the gun at the end of chapter 2 to hint to the player that in a hypothetical definitive version, there will also be firearms.

Your suggestion of controlling the gun with the mouse opens up interesting perspectives on a question that has been troubling me for some time: should the game be designed solely for keyboard or for keyboard and mouse? In your opinion, would it be strange to play with the keyboard and use the mouse only for shooting? Perhaps I should reconsider the entire game, integrating mouse usage.

In conclusion, I am unsure if and when I will have the time and energy to continue the development of this experiment, but I will definitely take your suggestions into consideration. 

Should I perhaps abandon my current job to dedicate myself 100% to this project? I look forward to hearing your opinion XD

I would greatly appreciate it if other users also expressed their opinions on the topics you raised!

It's not every day to receive feedback from Alpha Beta Gamer ;) 

Thanks again!

Thank you! :)

Thank you :)

Nice game!

Congratulazioni per aver portato a termine il gioco! Da piccolo sviluppatore indipendente so quanto sia faticoso e quanta dedizione sia necessaria per questo tipo di "missione". Sono curioso di vedere e provare il prossimo progetto! Grande ;)

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Hi all!! Actually this build is the old version. We are testing 0.3 release  https://gd.games/BarelyApes .

Yes we have a instagram page but actually its empty. We are working on it and soon we will start to post. The page is named "antarctica nwyd"!

Thank you! Interesting link :)

I liked your speaking over the game!! thank you

Thank you very much! Enjoy it!

Thank you!

thank you too. I understand your point. Repeat, Antarctica it's  an evolving creature that I hope, a day, can have wings to fly. This release moved something and we started to understand that we have support from many people. Now, with this support, we can start to imagine a definitive version of the game. 

You call me "developer" but I'm not yet. Let me finish this game and then I'll be a developer :) 

Ok for app data, now I understand your point. I really don't know how  solve it at this moment but thank you to show me the problem.  

Keep in touch untill the final version and thanx again for your comments!

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Thank you for your comment, seems that communication failed in this project :). Consider this: Antarctica it's a proposal, a taste of, a perspective,a experiment. Some great friends help me in this titanic mission and that's all. This release it's a step of a evolving creature. Be sure in the future you will have "The Full Game", barely apes promise ;) 

would you try to enjoy this release in this way? Like a perspective?

About the monster,a question and a explanation for you.

Instructions are not clear?

Red bar don't need to be filled or the monster " see you" and catch you.

To low the bar need to hold x near a bed, near a column but not everywhere.

If you hold x and the player do not crouch it mean that in that place you can't hide, need to change place.

 If you enter in the red circle the monster "see you" and catch you.

If you exit the room the monster will be reset.

Better? 

I'm  not sure to understand your question about app data.

Something like a "privacy policy"? Ihis case you're right. I'll try to export a version with it in.

Gdevelop games includes data about "how many session and how many players".Nothing more.Be confident.

This game it's my first time programming and was a vietnam for me ;) this game it's a miracle , not a spy, be confident please. :))))

Waiting for you!!!

Last thing if I can, I'm not your your "Bro" try to speak with respect please ;)

Thank you very much! We will try to finish it!

Thank you 5mg! 

Thank you puppetman! We will try to do it!

Thank you @blastbastion!!!This project is growing up and we are working to extend this demo to have a longer experience in game.

Thank you for your support!

Thank you!

Very nice game

I appreciate those small illustrations. great work!!

Thanx guys! I will try not to disappoint you

Nice!

Thanx!!!

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Thank you 5mg!! Great review!!

Bellissima atmosfera!