You're welcome!
Barely_Games
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Recent community posts
Hi! Thanks for reaching out.
Yes, you can absolutely use AI tools (like ChatGPT or Copilot) to help you code and build your game.
However, please note that according to the license, you cannot feed my pixel art assets into any AI system. This means you cannot use them to train AI models, create machine learning datasets, or generate new AI images based on my work.
As long as my assets are just used normally inside your game engine and not processed by AI tools, you are perfectly good to go! Let me know if you have any other questions.
Hi! Thanks for reaching out.
Yes, you can absolutely use AI tools (like ChatGPT or Copilot) to help you code and build your game.
However, please note that according to the license, you cannot feed my pixel art assets into any AI system. This means you cannot use them to train AI models, create machine learning datasets, or generate new AI images based on my work.
As long as my assets are just used normally inside your game engine and not processed by AI tools, you are perfectly good to go! Let me know if you have any other questions.
Currently, not all characters in the NPC pack can walk. For now, I've focused on idle and talk animations, along with one specific action for each character. For instance, the water-carrying peasant and the barmaid can walk, while the blacksmith strikes iron and the tavern patrons are drinking.
The future goal is to expand the pack by adding both new NPCs and more animations. To complete your collection, you can buy the individual pack directly from the bundle page at a 10% discount. Alternatively, you can grab it on GameDev Market, where it's currently 30% off!
Got any specific characters in mind? Share your ideas and I'll bump them to the top of the list for the next update!
I have fixed the props atlas. Regarding the PCs, the original positioning was intentional, but following your feedback, I centered them better within the tile. Just a heads-up: to make some props fit the grid better, I had to resize them slightly, so you might notice some minor differences compared to the original standalone assets.
Since the rest of the atlases seem to be working fine, I will proceed with creating the atlases for the other backgrounds and props over the next few hours.
Let me know if they work well for your project so I can permanently include them in the .zip files. Talk soon and thanks!
Hi! I have uploaded the atlases for the human outpost backgrounds and props.
Just a technical note regarding the props atlas: even though the assets are based on a 16x16 grid, the individual elements are not perfectly snapped to it. This is an intentional design choice to break up the monotony of the walls and floors, making the environment look more dynamic. I'm concerned that the atlas might not be very useful to you with this layout, so I'd prefer to wait for your feedback before preparing the next ones.
Out of curiosity, which game engine are you using for the project?
Hi! Thanks so much for the support, I'm really glad to hear that and I'm super curious to see your game! I have some good news for you: there's already a pack for the NPCs, and if you bought the bundle, it's already included. As for the bandits, they are already in the planning phase (one idea for the name is 'The Freeblades'). The siege weapons idea is awesome, though—I hadn't thought of that, but I'll definitely make it happen! See you soon ;)
Hi there! I can confirm that the bundle is already available and includes volumes 1 through 12. All future packs will be added automatically as soon as they are ready. Specifically, I am currently wrapping up the pack dedicated to the druidess turning into a bear transformation, which will be added to the bundle in just a few days.
How does the bundle work?
By purchasing it now at the current price, you will get immediate and lifetime access to all future updates at no extra cost. As new volumes are added, the bundle price may increase slightly, but buying it today ensures you lock in the entire collection (present and future) at the best possible price. Please let me know if you have any questions or need further clarification. I'm here to help!
https://itch.io/s/132007/2d-pixel-quest-toolkit
That sounds like a great idea, I’ll probably create an idle animation so they don't look static. Are there any characters you're more interested in than others? Generally speaking, I don't think I can start working on it right away, but it's something I'll keep in mind for the near future. Maybe in two or three weeks I might manage to produce a few.





































