Hi! That sounds like a great idea 🙂 I ran a quick test and I think they could have a minimum height of 80 pixels.
Do you think a solution like this would be useful? If I may ask, what would you use them for?
Hi! The animations haven’t been changed. I mainly worked on the colors, without altering the characters’ skins. I removed some black lines inside the silhouettes of the smaller characters, replacing them with color to give the overall visual impact a brighter feel. Essentially, the colors remain the same, but they appear lighter and more delicate. Thank you!
Hi!
I had started creating some extra equipment hoping for more communication with you all, so I could develop content that really matched your needs. Over time, though, you ended up being the only one to show interest and make requests for that material, so I eventually moved away from that direction. To avoid confusion, I decided to remove those elements from the pack.
I should still have the helmet shown in the May post somewhere; if you’re willing to be patient for a few days, I’ll make it available again.
As for updates to this pack, I already have a character update planned with a new skin that changes the colors but not the character’s core design or structure.
I also saw that you wrote on The Dungeon page as well—I’ll finish up by replying to that post!
This package was a bit of an experiment, quite different from my usual work (I normally focus on pixel art). Because of that, I didn’t make it modular and merged all the layers, except for the internal illustrations.
I’m sorry I can’t directly fulfill your specific request, but if you want, feel free to email me at barelyapes@gmail.com to explain your needs in more detail. I could try to do a “workaround” to adapt the layout to your requirements. I say “workaround” because I can’t guarantee it will work perfectly.
From what I understand, it’s not necessary to separate the illustrations from the cards, right?
Regarding the card frame, I can remove the internal illustration, leaving only the border/frame; the file is already ready for download.
At the moment, it’s not possible to further separate the frame into layers, as the original file isn’t layered, and reconstructing the card from scratch would be too much work.
As for cropping the illustrations (so just the illustration without the card), that’s doable, and I’ll let you know as soon as it’s ready.
If this is what you meant, I can go ahead and proceed :)
I think I understand the kind of difficulty you’re experiencing. To create an effective layout, it’s important to understand and apply some fundamental graphic design principles; without them, even good elements can be hard to turn into convincing compositions.
If you’d like to explain what you’re struggling with in more detail, I’d be happy to help you bring some clarity to it!
Hi there! I’m currently working on 8-direction animations for the Ork Spearman. I’ve started with the idle state and will soon move on to the run state.
If everything goes well, I plan to update all the other characters in this and the other Pixel Quest packs as well.
Once the animations are ready, they’ll be added directly to this package.
If you feel like sharing some feedback, I’d be happy to hear what you think!
Talk to you again in the next update :)
Found the keys! I walked past that crate so many times but never thought to lower the camera… once you pointed it out, it was much easier.
To make interactive elements clearer, you might consider using lighting to highlight points of interest. A well-placed, distinctive light could naturally draw the player's attention and help guide them, along with the level design, of course.
That said, I understand you're currently focused on other aspects of the game and that this isn’t a top priority right now. Keep it up , you’re doing a really great job!
Hi! :)
I downloaded your game and was pleasantly surprised by the integration of the pixel art UI in a 3D environment. I thought that kind of style only worked well with 2D games, but here it fits really nicely!
That said, I'm having a bit of trouble: I can't seem to find the first key needed to get out of the starting room. Do you have any tips?